{"title":"关于 K-POP 内容在 Metaverse 中的局限性和发展潜力的研究:关注 Z 世代的用户体验","authors":"Hyemi Yoon, Sunyoung Kim","doi":"10.33645/cnc.2023.11.45.11.115","DOIUrl":null,"url":null,"abstract":"This study aimed to analyze the inconveniences and limitations of the experience specialized in the K-POP genre in the metaverse platform and its future utility and potential. To achieve this, Giorgi's research method, which allows for the exploration of the meaning and essence of experiences from the perspective of Generation Z users, was adopted. In-depth interviews were conducted to collect data, and the research results are as follows: Firstly, active consumers of K-POP exhibit distinct behaviors compared to general users. They engage in social consumption behaviors, and there is a clear distinction between mediators and users in terms of interpersonal relationships. Second, to enhance user satisfaction, features beyond artist interactions and chat functionalities are required, regardless of the type of K-POP user. These features should focus on user-to-user sharing and empathy. Third, approaches incorporating live elements that can only be experienced within the metaverse platform need to be developed and implemented. Finally, the utilization of metaverse platforms by entertainment planning companies is predicted to satisfy user desires through content expansion. It is expected to serve as a medium for fandom among Generation Z, potentially leading to continuous user influx and serving as a tool for future revenue generation.","PeriodicalId":214583,"journal":{"name":"The Korean Society of Culture and Convergence","volume":"17 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Study on Limits and Growth Potential of K-POP Content in Metaverse: Focused on the User Experience of Generation Z\",\"authors\":\"Hyemi Yoon, Sunyoung Kim\",\"doi\":\"10.33645/cnc.2023.11.45.11.115\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aimed to analyze the inconveniences and limitations of the experience specialized in the K-POP genre in the metaverse platform and its future utility and potential. To achieve this, Giorgi's research method, which allows for the exploration of the meaning and essence of experiences from the perspective of Generation Z users, was adopted. In-depth interviews were conducted to collect data, and the research results are as follows: Firstly, active consumers of K-POP exhibit distinct behaviors compared to general users. They engage in social consumption behaviors, and there is a clear distinction between mediators and users in terms of interpersonal relationships. Second, to enhance user satisfaction, features beyond artist interactions and chat functionalities are required, regardless of the type of K-POP user. These features should focus on user-to-user sharing and empathy. Third, approaches incorporating live elements that can only be experienced within the metaverse platform need to be developed and implemented. Finally, the utilization of metaverse platforms by entertainment planning companies is predicted to satisfy user desires through content expansion. It is expected to serve as a medium for fandom among Generation Z, potentially leading to continuous user influx and serving as a tool for future revenue generation.\",\"PeriodicalId\":214583,\"journal\":{\"name\":\"The Korean Society of Culture and Convergence\",\"volume\":\"17 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The Korean Society of Culture and Convergence\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33645/cnc.2023.11.45.11.115\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Korean Society of Culture and Convergence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33645/cnc.2023.11.45.11.115","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在分析元宇宙平台中专门针对 K-POP 类型的体验所带来的不便和局限性,以及其未来的实用性和潜力。为此,本研究采用了 Giorgi 的研究方法,即从 Z 世代用户的角度探索体验的意义和本质。通过深度访谈收集数据,研究成果如下:首先,与普通用户相比,K-POP 的活跃消费者表现出与众不同的行为。他们参与社交消费行为,在人际关系方面,中介者和用户之间有明显的区别。其次,为了提高用户满意度,除了艺人互动和聊天功能外,还需要其他功能,无论 K-POP 用户属于哪种类型。这些功能应侧重于用户与用户之间的分享和共鸣。第三,需要开发和实施包含只有在元网络平台上才能体验到的现场元素的方法。最后,预计娱乐策划公司利用元海外平台将通过内容扩展来满足用户需求。它有望成为 Z 世代的粉丝媒介,有可能带来持续的用户流入,并成为未来创收的工具。
A Study on Limits and Growth Potential of K-POP Content in Metaverse: Focused on the User Experience of Generation Z
This study aimed to analyze the inconveniences and limitations of the experience specialized in the K-POP genre in the metaverse platform and its future utility and potential. To achieve this, Giorgi's research method, which allows for the exploration of the meaning and essence of experiences from the perspective of Generation Z users, was adopted. In-depth interviews were conducted to collect data, and the research results are as follows: Firstly, active consumers of K-POP exhibit distinct behaviors compared to general users. They engage in social consumption behaviors, and there is a clear distinction between mediators and users in terms of interpersonal relationships. Second, to enhance user satisfaction, features beyond artist interactions and chat functionalities are required, regardless of the type of K-POP user. These features should focus on user-to-user sharing and empathy. Third, approaches incorporating live elements that can only be experienced within the metaverse platform need to be developed and implemented. Finally, the utilization of metaverse platforms by entertainment planning companies is predicted to satisfy user desires through content expansion. It is expected to serve as a medium for fandom among Generation Z, potentially leading to continuous user influx and serving as a tool for future revenue generation.