仿人机器人篮球运动员的深度强化学习

Shuaiqi Zhang, Guodong Zhao, Peng Lin, Mingshuo Liu, Jianhua Dong, Haoyu Zhang
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引用次数: 0

摘要

目前,有关仿人机器人篮球投篮的研究大多集中在传统的控制方法上。然而,这些方法主要依靠人机交互和固定的投篮模式来控制机器人的投篮动作,导致机器人的自主性有限。它们通常需要大量的人工设计和编码操作,在适应不同投篮场景方面也面临挑战。为了解决这些问题,本文将深度强化学习应用于仿人机器人的篮球投篮任务。任务环境基于 FIRA HuroCup 中定义的篮球投篮比赛。本文使用双 DQN 算法训练仿人机器人掌握端到端篮球投篮技能,具体来说,机器人在投篮时会捕捉 RGB 图像,并将其转换为 RGB 图像:机器人将自己头部摄像头捕捉到的 RGB 图像作为输入,然后决定从左转、右转和投篮三个离散动作中选择一个。在实验部分,我们验证了我们方法的有效性,并对影响实验结果的重要参数设置进行了分析和讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Deep Reinforcement Learning for a Humanoid Robot Basketball Player
Currently, the majority of research on humanoid robot basketball shooting focuses on traditional control methods. However, these methods primarily rely on human-robot interaction and fixed shooting patterns to control the robot’s shooting actions, resulting in limited autonomy for the robot. They often require extensive manual design and coding operations, and face challenges in adapting to different shooting scenarios. To address these problems, this paper applies deep reinforcement learning to the basketball shooting task for a humanoid robot. The task environment is based on the basketball shooting competition defined in the FIRA HuroCup. This paper uses the Double DQN algorithm to train the humanoid robot to master end-to-end basketball shooting skills, specifically: The robot takes RGB images captured by its own head camera as input, then decides to take one of three discrete actions, including turning left, turning right, and shooting. In the experimental section, we validate the effectiveness of our approach and conduct an analysis and discussion on the setup of important parameters that influence the experimental results.
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