电子填字游戏工具在本科生多学科课程中的应用效果

S. Naik, Jap Ashokbhai Purohit
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引用次数: 0

摘要

教师们面临的挑战是如何让课堂引人入胜,而学生们则常常发现很难记住课堂上讲授的概念,很难在需要时回忆起这些概念,也很难在整个过程中保持注意力集中。为了解决这个问题,艾哈迈达巴德大学在多学科本科生数据科学入门课程中使用了填字游戏作为实验,以评估其有效性。结果表明,填字游戏有助于增强课堂互动性,提高学生对知识和概念的记忆。此外,它还有助于培养学生学习新概念或巩固较弱概念的兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effectiveness of e-Crossword Puzzle tool in the Multidisciplinary course for the undergraduate students
Faculty members have the challenge of making classes engaging, while students often find it difficult to remember concepts taught in class, recall them when needed, and stay focused throughout. To address this issue, a crossword puzzle was used in an experimental capacity in a multidisciplinary undergraduate introductory data science course to evaluate its effectiveness at Ahmedabad University. The results showed that the crossword puzzle helped to increase interactivity in class and improved retention of knowledge and concepts covered during the session. Moreover, it helped to foster interest in learning new concepts or reinforcing weaker ones.
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