通过 HTTP/2 传输点云流

Estabraq H. Makiyah, Nassr N. Kliamees
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引用次数: 0

摘要

高密度点云因表现出极具吸引力的 3D 视觉效果而备受关注。由于这些体积巨大的媒体需要分配大量带宽,因此向资源有限的设备进行流式传输会很麻烦。在本文中,我们提出了使用网络服务器对大型点云进行压缩和流式传输的技术。为了实现流媒体 HTTP/2 协议的可靠性,我们提出了一些建议。这些技术都建立在网络服务器之上。将大型点云体积视频存储在网络服务器中,用户就可以向公众展示他们的数据集,而无需使用额外的应用程序或事先发送大量数据。HTTP/2 通过压缩二进制格式的标题提高了传输效率,并通过使用一个 TCP 会话发送多个多路复用请求降低了延迟。我们提出的系统降低了连续帧之间的平均延迟,从而将流式传输 400 万点的帧速率提高到 72.46 帧/秒,将流式传输 80 万点的帧速率提高到 82.51 帧/秒和 61 帧/秒,而传统系统的帧速率要低得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Point Cloud Streaming over HTTP/2
Point clouds with high density have been drawing attention for expressing attractive 3D visuals. Since these volumetric huge media need extensive bandwidth allocation, it would be problematic to stream to devices with restrained resources. In this paper, we propose the techniques of point cloud compression and streaming for large point clouds using a web server. To achieve reliability of streaming HTTP/2, protocol is suggested. Such techniques are built over web server. Storing large point cloud volumetric video in a web server allows users to present their data sets to the public without having to use additional applications or to send large volume data beforehand. HTTP/2 increases transmission efficiency by compressing headers in a binary format, and lowers latency by using one TCP session for sending many multiplexed requests. Our proposed system achieves lower average latency between successive frames resulting of an increased frame rate to 72.46 fps when streaming 4M points, 82.51 and 61 fps streaming 800K points compared to much lower rates in conventional work.
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