纸牌游戏与环境教育

A. Mendes, Felipe Vieira Guimarães, Rodrigo Santos, Edson Pereira Silva
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引用次数: 0

摘要

大众媒体与鳍鳃亚纲动物(尤其是鲨鱼)之间建立的关系几乎不带同情色彩,通常包括一种常识性的观念,即可怕的海洋生物对人类生命构成威胁。鳍鳃亚纲动物受到威胁,保护这些动物一直是全世界保护主义者关注的问题。本研究致力于在中小学和大学学生中开发、应用和测试一个使用交易卡游戏卡牌(《魔法:收集》、《神奇宝贝》、《游戏王!》)的教学活动,旨在研究流行文化如何促进学生对鲨鱼和鳐鱼及其保护的喜爱和认识。研究结果表明,利用流行文化开展教学实践是提高对鞘鳃类动物和保护问题认识的有效策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trading card games and Environmental Education
The relationship established between popular media and elasmobranchs, especially sharks, is barely sympathetic and generally includes a common-sense idea of terrible ocean creatures that are a threat to human life. Elasmobranchs are threatened, and the preservation of these animals has been a matter of concern to conservationists worldwide. This study was dedicated to developing, applying, and testing a teaching activity using Trading Card Game cards (Magic: The Gathering, Pokémon, Yu-Gi-Oh!) in school and university students, aiming to investigate how pop culture can promote students’ affection and awareness about sharks and rays and their conservation. The results suggest that using popular culture to develop teaching practices is an effective strategy for raising awareness about elasmobranchs and conservation issues.
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