利用地标配置中的几何图形和特征线索,为残疾儿童重新定位虚拟现实空间:路线学习研究

Chrysanthi Basdekidou, Athanasios Styliadis, Alexandros Argyriadis, L. Dimen
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引用次数: 0

摘要

背景。基于工作记忆的空间认知在导航和调整方向项目中引起了科学界的关注。主流方法认为,自发的空间导航行为仅仅基于环境几何(建筑和自然环境物体)。在这一领域,发育协调障碍(DCD)的运动技能定向问题经常与视觉空间认知能力差有关,而身临其境的 VR 环境鼓励更多的重复,从而使运动技能得到更快的发展和恢复。研究目的本试验性研究测试了具有环境几何形状(对称性丰富的矩形竞技场)和特征地标线索(条纹墙、植物群)的沉浸式 VR 环境作为运动技能障碍儿童路线学习工具的功能。研究方法40 名 5 至 8 岁的运动技能障碍儿童(20 名男孩和 20 名女孩);以正交性、对称性和条纹墙为设计参数的五(5)个 3D 现实建模设置;在不同的运动控制条件(日光、黑暗)下使用预定义的视觉路径进行步行协调练习。参与者的路径完成率、路径完成时间和步行通过满意度被记录为路径学习绩效变量,并进行统计分析。结果/发现据统计,在一个富含正交性、对称性和作为地标的特征线索的虚拟三维环境中,残疾儿童的空间定向能力(在路径完成率、终止时间和步行通过满意度方面)更加稳定和强大。在这种复合环境几何设置中,与几何和地标较少的现实建模设置相比,训练功能和沉浸式学习性能的路径完成率提高了 8.16%,路径完成时间缩短了 12.37%,步行通过满意度提高了 32.10%。其有效性和稳健性在统计学上得到了验证。结论运动技能有困难的儿童在正交性、对称性和特征地标线索丰富的虚拟三维环境中训练和学习效果更好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Use of geometry and featural cues in landmark configurations to reorient DCD children to the VR space: A route-learning study
Background. Working memory-based spatial cognition has attracted the attention of the scientific community in navigation and reorientation projects. The dominant approach considers that spontaneous spatial navigation behavior is based merely on environmental geometry (built and natural environmental objects). In this domain, DCD (Developmental Coordination Disorder) motor skill orientation problems have been frequently associated with poor visuospatial cognition, while immersive VR environments encourage more repetition, allowing for faster motor skill development and recovery. Objective. This pilot study tested the functionality of an immersive VR environment with environmental geometry (rectangular arena rich in symmetry) and featural landmark cues (striped wall, flora) as a route-learning tool for children with motor skill disorders. Methods. Forty DCD children aged 5 to 8 years (20 boys and 20 girls); five (5) 3D reality modeling setups with orthogonality, symmetry, and striped walls as design parameters; and trial walk-through coordination exercises using a predefined visual pathway with different motor control conditions (daylight, darkness). Participants’ path completion rate, path completion time, and walk-through satisfaction were recorded as route-learning performance variables and analyzed statistically. Results/findings. DCD children’s spatial orientation was statistically shown to be more stable and robust (in path completion rates, termination time, and walk-through level of satisfaction) in a virtual 3D environment rich in orthogonality, symmetry, and featural cues as landmarks. In this compound environmental geometry setup, training functionality and immersive learning performance enjoyed an 8.16% better path completion rate, a 12.37% reduction in path completion time, and 32.10% more walk-through satisfaction than reality modeling setups poor in geometry and landmarks. The effectiveness and robustness were validated statistically. Conclusion. Children with motor skill difficulties train and learn better in virtual 3D environments that are rich in orthogonality, symmetry, and featural landmark cues.
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