利用综合动态游戏提高小学生的速度

R. Macovei, V. Popescu
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引用次数: 0

摘要

目前的初等教育旨在利用各种手段促进学生的多边发展,这些手段将所学科目相互联系起来,使学生在学业结束时能够掌握各种关键能力。本研究试图找到经实验证实的教学方法,并通过动态游戏的应用,在巩固其他学科所形成的能力的同时,提高运动速度和质量,从而充分利用新的学习情境的多功能解决方案。这项研究的对象是农村地区三、四年级的 54 名学生,分为两组:对照组和实验组。在 2021-2022 学年,实验组通过包含综合动态游戏的课程发展速度运动素质,同时以跨学科方法解决某些要求。研究结果证实了假设的正确性,即实施综合动态游戏课程后,实验组学生的速度运动素质得到了更明显的提高。研究还强调,必须对活动进行重组,以便学生能够展示出相互联系,从而迅速应对未来社会提出的任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving Speed in Primary School Pupils using Integrated Dynamic Games
Current primary education aims at the multilateral development of students using means that interconnect the subjects studied so that they outline a wide range of key competencies at the end of the cycle. The present research seeks to find didactic solutions, experimentally confirmed, and transposed by the application of dynamic games, to improve the speed motor quality cumulative with the consolidation of the competencies formed within other disciplines, thus, capitalizing on the multifunctional solution of new learning situations. The study was applied to 54 students from 3rd and 4th grades in rural areas, divided into 2: a control group and an experimental group. In the school year 2021-2022, the experimental group went through a program containing integrated dynamic games for the development of speed motor quality, solving at the same time certain requirements with interdisciplinary approaches. The obtained results confirm the validity of the hypothesis by improving more obvious the speed motor quality of the students from the experiment group as a result of the implementation of the integrated dynamic game program. The study also highlights that a reorganization of activities must be made so that the student can demonstrate interconnections to respond promptly to the tasks imposed by the future society.
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