提高小学生运动技能、合作能力和纪律性的体育教学游戏模式

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
Resti Molina, Fizi Abde Sri, CE Winarni, BC Guntur, Amri Hartanto
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引用次数: 0

摘要

背景和研究目的。运动技能、合作和纪律对小学生来说非常重要。本研究旨在开发一种基于游戏的体育学习模式,以有效提高小学生的运动技能、合作能力和纪律性。材料和方法。这类研究是采用 ADDIE 模型(分析、设计、开发、实施、评估)进行的研究与开发。游戏式学习模式的验证对象是六位具有教授和博士学位的专家讲师。效果测试对象为 46 名小学高年级学生(10-12 岁)。使用的统计分析方法是艾肯效度分析和类内相关系数,并使用配对样本测试分析来分析产品的有效性。结果显示结果表明,游戏式学习模式能有效提高小学高年级学生的运动技能(p 值 0.000 < 0.05)、合作能力(p 值 0.000 < 0.05)和纪律性(p 值 0.000 < 0.05)。所开发的学习模型是有效和可靠的,因此体育教师在学习过程中使用该模型是非常有效的。结论随着游戏和技术的发展,学生的品德价值观也会朝着好的方向转变,而通过这个游戏开发的学习模式有望成为学生品德价值观转变的桥梁。对于进一步的研究人员来说,还需要进一步的研究和开发,以增加游戏模式的内容,提高运动技能、合作能力和纪律性。这将为小学体育教育的学习过程提供支持,使其符合适用课程的要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A game model in physical education to improve motor skills, cooperation, and discipline of primary school learners
Background and Study Aim. Motor skills, cooperation, and discipline are important for elementary school children. The purpose of this research is to develop a game-based physical education learning model that is effective in improving motor skills, cooperation, and discipline in elementary school students. Material and Methods. This type of research is Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The validation subjects of the game-based learning model are six expert lecturers with professors and doctoral degrees. The effectiveness test subjects were 46 upper grade elementary school students (aged 10-12 years). The statistical analysis used was Aiken validity analysis and Intraclass Correlation Coefficients, and to analyse the effectiveness of the product using paired sample test analysis. Results. The results show that the game-based learning model is effective for improving motor skills (p-value 0.000 < 0.05), cooperation (p-value 0.000 < 0.05), and discipline (p-value 0.000 < 0.05) in upper grade elementary school students. The developed learning model is valid and reliable, so it is very effective to be used by Physical Education teachers for the learning process. Conclusions. The learning model through this game is expected to be able to bridge the shift in the character values of students in a good direction, along with the development of games and technology that are very strong magnets. For further researchers, further studies and developments are needed to add to the repertoire of game models to improve motor skills, cooperation, and discipline. This will support the learning process of physical education in elementary schools in accordance with the applicable curriculum.
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来源期刊
Pedagogy of Physical Culture and Sports
Pedagogy of Physical Culture and Sports Social Sciences-Education
CiteScore
2.00
自引率
0.00%
发文量
45
审稿时长
6 weeks
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