研究运动员的心理训练和数字游戏习惯

Savaş Ayhan, Ercan Tizar, Ramazan Erdoğan
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引用次数: 0

摘要

本研究旨在从各种人口统计学变量的角度研究运动员的心理训练和数字游戏行为。来自迪亚巴克尔(140 人)和埃拉泽格(140 人)的 280 名志愿运动员(174 名男性和 106 名女性)作为研究组成员参与了个人和团队运动分支。研究使用 "个人信息表 "作为数据收集工具,使用 "运动心理训练量表(MTIS)"评估运动员的心理训练水平,使用 "数字游戏态度量表(DGAS)"评估他们对玩数字游戏的态度。结果显示,运动员的运动类型、玩数字游戏的情况、玩数字游戏的运动分支、收入情况、运动年限、运动程度、每周训练时间和每周玩数字游戏的情况之间存在明显差异(P0.05)。时间、心理训练量表及其子维度。运动员的性别、省份、年龄变量、心理训练量表和子维度没有显著差异(P0.05)。在心理训练量表上,男运动员的成绩优于女运动员,而业余运动员的成绩优于专业运动员。在研究组中,女性运动员人数多于男性运动员;团队运动运动员人数多于个人运动员;专业运动员人数多于业余水平运动员;玩数字游戏的运动员人数多于不玩数字游戏的运动员;收入水平高的运动员不玩数字游戏;有 12 年或以上运动背景的运动员不玩数字游戏。总分平均值似乎较大。结果发现,运动员的心理训练与玩数字游戏的态度之间存在着非常显著的正相关:数字游戏习惯 个人运动 心理训练 团体运动
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Examination of Mental Training and Digital Game Playing Habits of Athletes
This research was conducted to examine the mental training and digital game playing behaviors of athletes in terms of various demographic variables. 280 volunteer athletes (174 men and 106 women) from Diyarbakır (140) and Elazığ (140) engaged in individual and team sports branches as members of the research group. The study used the "Personal Information Form" as a data collection instrument, the "Mental Training Inventory in Sports (MTIS)" to assess athletes' mental training levels, and the "Digital Gaming Attitude Scale (DGAS)" to assess their attitudes toward playing digital games. There was a significant difference between the type of sport performed, the status of playing digital games, the digitally playing the sport branch, the income status, the year of doing sports, the sportive degree, the weekly training time and the weekly digital game playing (p0.05). Time, and the Mental Training Inventory and its sub-dimensions. Gender, province, age variable, Mental Training Inventory, and sub-dimensions of the athletes did not differ significantly (p0.05). Male athletes outperformed female athletes on the Mental Training Inventory, whereas amateur athletes outperformed professional athletes. Female athletes outnumber male athletes in the research group; team sports athletes outnumber individual athletes; professional athletes outnumber amateur level athletes; athletes who play digital games outnumber those who do not; athletes with a high income level do not play digital games; and athletes with a sports background of 12 years or more do not play digital games. The total scale score average appeared to be larger. As a consequence, it was discovered that there is a positive and highly significant association between athletes' mental training and digital game playing attitudes.Keywords: Digital Gaming Habits, Individual Sports, Mental Training, Team Sports
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