{"title":"个人身份能防止问题游戏吗?网络游戏玩家样本中的身份动机、用户与虚拟形象之间的联系以及问题游戏之间的关系研究","authors":"Tiziana Mancini, Chiara Imperato, Federica Sibilla, Alessandro Musetti","doi":"10.1080/15283488.2023.2291644","DOIUrl":null,"url":null,"abstract":"A positive relationship between user–avatar bond (UAB; i.e., avatar identification and avatar idealization) and problematic gaming (PG) has been well established among Massive Multiplayer Role-Play...","PeriodicalId":501442,"journal":{"name":"Identity","volume":"12 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Can Personal Identity Protect against Problematic Gaming? A Study on the Relationships between Identity Motives, User–Avatar Bond, and Problematic Gaming in a Sample of MMORPG Players\",\"authors\":\"Tiziana Mancini, Chiara Imperato, Federica Sibilla, Alessandro Musetti\",\"doi\":\"10.1080/15283488.2023.2291644\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A positive relationship between user–avatar bond (UAB; i.e., avatar identification and avatar idealization) and problematic gaming (PG) has been well established among Massive Multiplayer Role-Play...\",\"PeriodicalId\":501442,\"journal\":{\"name\":\"Identity\",\"volume\":\"12 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Identity\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/15283488.2023.2291644\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Identity","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/15283488.2023.2291644","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Can Personal Identity Protect against Problematic Gaming? A Study on the Relationships between Identity Motives, User–Avatar Bond, and Problematic Gaming in a Sample of MMORPG Players
A positive relationship between user–avatar bond (UAB; i.e., avatar identification and avatar idealization) and problematic gaming (PG) has been well established among Massive Multiplayer Role-Play...