个人身份能防止问题游戏吗?网络游戏玩家样本中的身份动机、用户与虚拟形象之间的联系以及问题游戏之间的关系研究

Tiziana Mancini, Chiara Imperato, Federica Sibilla, Alessandro Musetti
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引用次数: 0

摘要

在大型多人角色扮演游戏(Massive Multiplayer Role-Play)中,用户与头像之间的联系(UAB;即头像识别和头像理想化)与问题游戏(PG)之间的正相关关系已被证实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Can Personal Identity Protect against Problematic Gaming? A Study on the Relationships between Identity Motives, User–Avatar Bond, and Problematic Gaming in a Sample of MMORPG Players
A positive relationship between user–avatar bond (UAB; i.e., avatar identification and avatar idealization) and problematic gaming (PG) has been well established among Massive Multiplayer Role-Play...
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