电子竞技培训的系统框架:用学习科学指导电子竞技培训

Yoo Kyung Chang, Keying Chen, Ziyue Li
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引用次数: 0

摘要

随着电竞产业的迅速发展,出现了许多电竞培训项目和学院。根据研究,如果得到适当的支持,电竞运动可以提高认知、元认知、学术和专业能力(Adachi & Willoughby, 2013)。然而,关于如何通过电竞培训识别和支持这些能力,目前还没有系统的课程或指导。本文对学习科学方面的文献进行了系统回顾,以提供一个系统的能力标准和教学方法,通过电竞培训来支持这些能力。根据游戏设计原则,按照机械、动力和美学(MDA)框架进行分类,映射出可以通过电竞支持的能力。对当前的培训计划进行了分析,以确定在不同情况下可以支持这些能力的培训方法。研究发现,电子游戏可以支持认知、自我调节、社交、学术和职业能力等多种能力。然而,这些能力的发展取决于学习机会的可获得性以及为参与这些机会所提供的适当支持,因此需要一个系统的电竞培训框架。无论是业余的还是专业的电竞培训,在模式、风格和结构上都是多种多样的。本研究的目的是为电竞行业以及训练员、研究人员和设计师提供系统的、以研究为基础的方法,为未来的电竞运动员(包括职业和业余运动员)提供支持。在向传统运动训练领域学习的过程中,电竞训练应采用更系统的方法来设计训练课程和项目,并为训练员做好准备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Systematic Framework for Esports Training: Informing eSports Training with the Learning Sciences
With the rapid expansion of the esports industry, many esports training programs and academies have emerged. According to research, esports may lead to cognitive, metacognitive, academic and professional competencies if appropriately supported (Adachi & Willoughby, 2013). However, there is no systematic curriculum or guidance on how to identify and support these competencies through esports training. This paper conducts a systematic review of literature from the learning sciences to provide a systematic rubric of competencies and instructional approaches to support them through esports training. The competencies that may be supported through esports are mapped along the game design principles as categorized along Mechanics, Dynamics, and Aesthetics (MDA) framework. Current training programs were analyzed to identify training approaches that can support these competencies across different contexts. There is a wide range of cognitive, self-regulation, social, academic, and career competencies that were found to be supported through video games. However, the development of such competencies depend on the availability of the learning opportunities and appropriate support provided to engage these opportunities, thus requiring a systematic framework for esports training. The training approaches that can be implemented to support diverse competencies from esports training, whether amateur or professional, are varied in modality, style, and structure. The goal of this study is to inform the esports industry more largely, as well as the trainers, researchers, and designers with systematic and research-informed approaches to support future esports athletes, both professional and amateurs. Learning from the traditional field of athletic training, esports training should take more systematic approaches to design training curriculum and programs, as well as preparing the trainers.
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