幻想解释

A. Serada
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引用次数: 0

摘要

皮埃尔-布迪厄(Pierre Bourdieu,1986 年)提出的符号资本概念被用来解释游戏社区与游戏产业之间的价值循环。自下而上的方法体现在对游戏玩家积累的所谓 "游戏资本 "的研究中(Consalvo,2009 年),而自上而下的方法则关注游戏产业中最有权力的代理人(Nichols,2013 年)。如今,这些视角可能需要重新配置:自 2010 年代末以来,使用区块链技术和不可篡改代币(NFT)的 "去中心化 "游戏对传统的权力关系提出了挑战。其早期采用者认为,NFT 可能会打破传统的价值流通,使玩家而非大公司受益。然而,许多玩家强烈反对在游戏中使用 NFT。通过将这些自上而下和自下而上的方法结合起来,本文解释了在区块链游戏中,特定的象征性游戏资本仍然没有得到系统性的重视,而区块链游戏是沿着不同的权力载体运作的。为了支持我的论点,我转向了运行时间最长的基于区块链的游戏《CryptoKitties》(公理禅,2017 年),并分析了在集体持续开发过程中出现在游戏中的角色扮演类型元素。在第一种情况下,这些元素("幻想")是由游戏开发者添加的,而在第二种情况下,类似于 RPG 的扩展是作为其粉丝衍生产品之一出现的(KotoWars)。我的结论是,在区块链游戏中,符号资本是社区特有的。只有那些已经在加密货币社区中拥有大量象征性资本(更重要的是,金融资本)的人才能获得这种资本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fancies explained
The concept of symbolic capital, introduced by Pierre Bourdieu (1986), has been applied to explain the circulation of value between game communities and the industry. The bottom-up approach can be found in the studies of so-called “gaming capital” accumulated by gamers (Consalvo, 2009), while the top-down approach focuses on the agents who hold the most power in the gaming industry (Nichols, 2013). These perspectives may require reconfiguration today: since the end of the 2010s, traditional power relations have been contested by ‘decentralized’ gaming that uses blockchain technologies and non-fungible tokens (NFTs). Their early adopters suggest that NFTs may disrupt traditional circulation of value to the benefit of players as opposed to major corporations. Many gamers, however, vehemently oppose NFTs in games. By combining these top-down and the bottom-up approaches, this article explains that the specific symbolic gaming capital remains systematically underappreciated in blockchain gaming, which operates along different vectors of power. To support my argument, I turn to the longest-running blockchain-based game CryptoKitties (Axiom Zen, 2017), and analyze the elements of the role-playing genre that appeared in the game during the collective process of continuous development. In the first case, these elements (‘fancies’) were added by the developers of the game, and in the second case, an RPG-like extension emerged as one of its fan spin-offs (KotoWars). I conclude that symbolic capital is community-specific in the case of blockchain gaming. It is only available to those who already possess considerable symbolic, and, much more importantly, financial capital within the crypto community.
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