团结游戏工作者

Austin Kelmore, Jamie Woodcock
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引用次数: 0

摘要

这篇评论讨论了游戏工作者团结(GWS)项目。该项目记录了游戏行业集体行动的实例,并以地图和配套数据库的形式展示了数据。该项目的目的是促进共享有关 2018 年后游戏行业新出现的工会运动的信息,并将工人反抗的更长历史存档。我们认为,了解工人组织--包括现有的集体行动形式以及未来的潜力--对于了解游戏和游戏制作的未来至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game worker solidarity
This commentary discusses the Game Worker Solidarity (GWS) Project. It documents instances of collective action in the games industry, presenting the data in a map and accompanying database. The aim of the project is to facilitate sharing information on the emergent movement for unionisation in the games industry after 2018, as well as archiving the longer history of worker resistance. We argue that understanding worker organisation—both the existing forms of collective action as well as the potential in the future—is vital for understanding the future of games and game production.
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CiteScore
0.90
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