通过对抗生成神经网络优化基于 SSVEP 的 BCI 训练

Guilherme Figueiredo, Sarah Negreiros Carvalho, Guilherme Vargas, Vitor Barbosa, Cecilia Peixoto, Harlei Leite
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引用次数: 0

摘要

基于稳态视觉诱发电位(SSVEP)的脑机接口(BCI)利用大脑活动来控制外部设备,其应用范围包括辅助技术和游戏。通常情况下,BCI 系统是利用需要标记脑信号的监督学习技术开发的。然而,获取这些标记信号既费力又费时,尤其是对残疾受试者而言。在本研究中,我们评估了使用合成大脑信号来训练和校准基于 SSVEP 的 BCI 系统对性能的影响。具体来说,我们使用生成对抗网络(GANs)合成带有 SSVEP 信息的大脑信号,并考虑了两种和四种视觉刺激的情况。我们对真实与合成大脑信号比例不同的四种情况进行了评估:方案 1(基线)仅使用真实数据,方案 2-4 则分别用 10%、20% 和 30% 的真实数据替换合成数据。我们的结果表明,在使用两种视觉刺激的测试场景中,合成数据可用于训练 BCI,而不会造成性能损失;在使用四种刺激的测试场景中,合成数据的平均性能比基线降低了 7%(场景 2)、10.3%(场景 3)和 9.3%(场景 4)。此外,考虑到每次记录的持续时间为 2 秒,用合成数据取代 30% 的真实数据后,在有两个和四个视觉刺激的情况下,可分别立即节省 48 秒和 96 秒的时间。这种准确性和效率之间的权衡对于提高基于 SSVEP 的生物识别(BCI)的可用性和可及性具有重要意义,尤其是在辅助应用方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing SSVEP-based BCI training through Adversarial Generative Neural Networks
Brain-computer interfaces (BCIs) based on steady-state visually evoked potential (SSVEP) use brain activity to control external devices, with applications ranging from assistive technologies to gaming. Typically, BCI systems are developed using supervised learning techniques that require labelled brain signals. However, acquiring these labelled signals can be tiring and time-consuming, especially for subjects with disabilities. In this study, we evaluated the performance impact of using synthetic brain signals to train and calibrate an SSVEP-based BCI system. Specifically, we used generative adversarial networks (GANs) to synthesize brain signals with SSVEP information, considering cases with two and four visual stimuli. Four scenarios with different proportions of real vs. synthetic brain signals were evaluated: Scenario 1 (baseline) using only real data and Scenarios 2-4 with 10%, 20% and 30% of real data replaced by synthetic data, respectively. Our results reveal that synthetic data can be used to train the BCI without a performance loss across the tested scenarios when two visual stimuli are used and with an average performance reduction compared to baseline of 7% (Scenario 2), 10,3% (Scenario 3) and 9,3% (Scenario 4) for four stimuli. Furthermore, considering each recording has duration of 2 seconds, by replacing 30% of real data with synthetic data, there is an immediate time-saving of 48 s and 96 s in the cases with two and four visual stimuli, respectively. This trade-off between accuracy and efficiency has significant implications for improving the usability and accessibility of SSVEP-based BCI, especially for assistive applications.
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