游戏式学习对学生生物累积和生物放大概念转变的影响

Sittichai Wichaidit, Manabu Sumida
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引用次数: 0

摘要

概念变化法一直是理解学生掌握科学知识的普遍理论基础。尽管该方法被广泛使用,但只有少数研究采用了这一框架来考察基于游戏的学习(GBL)的有效性。我们利用 GBL 向 101 名初中生传授有关生物累积和生物放大的概念。使用概念漫画进行前测和后测,以评估概念改变的程度。通过内容分析,利用学生的反思来了解情感和社会方面。结果表明,在参与 GBL 活动之前,大多数学生对生物蓄积的概念有限(50%),对没有生物放大作用的生物蓄积的概念部分准确(49%)。通过游戏活动学习后,学生们对生物累积和生物放大的概念从有限的概念转变为准确的概念。Wilcoxon 符号秩检验显示,学生的观念发生了显著变化(Z = 2850,p ≤ 0.001),效应大小为 1.00,表明效果很大。这一结果从认知和意向两方面证明了学生通过GBL体验扩展了他们的概念。此外,学生还表示对学习活动和协作工作感到愉悦,并表达了积极的情感。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Game-based Learning on Student’s Conceptual Change in Bioaccumulation and Biomagnification
The conceptual change approach has been a prevalent theoretical foundation for comprehending students’ acquisition of scientific knowledge. Despite its extensive use, only a limited number of studies have employed this framework to examine the effectiveness of game-based learning (GBL). The GBL was utilized to teach 101 middle school students concerning bioaccumulation and biomagnification concepts. Concept cartoons were used for pre- and post-test to assess the extent of conceptual change. Students’ reflections were employed to understand the emotional and social aspects analyzed by content analysis. The result indicated that before engaging in the GBL activity, most students had limited concepts of bioaccumulation (50%) and held partially accurate concepts of bioaccumulation without biomagnification (49%). After learning with the game activity, the students changed their concepts range from limited concepts to accurate concepts of bioaccumulation and biomagnification. The Wilcoxon signed-rank test revealed a significant change (Z = 2850, p ≤ 0.001), with an effect size of 1.00 indicating a large effect. This result provided evidence of the cognitive and the intentional aspects of conceptual change in which students extended their conceptions through GBL experiences. Furthermore, the students reported feeling joyful and expressed positive sentiments toward the learning activity and collaborative work.
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