作为神圣游戏的战斗

Flavia Teoc
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引用次数: 0

摘要

在我的研究中,我提出了一种从语言学角度研究斯卡尔德赞美诗的方法,并在尤金纽-科塞留(Eugeniu Coseriu)文本语言学的框架内进行了解释。我的研究旨在证明战斗的正确含义在不同程度上的融合,从基督教前的诗歌中的一种计算策略,到基督教后期的斯卡尔德诗歌中的一种神圣游戏,最终到插入一个现成的结构中作为一个重复说话的单元。将 "肯宁 "隐喻视为重复说话的序列,我还将研究在某些圣经环境(哥林多前书 9:24.26;提摩太后书 2:5;提摩太后书 4-7 等)中使用的 "战斗 "这一白痴文化类别在多大程度上表明了一种文化模式与 11 世纪的旧北欧背景在语义上存在紧张关系。在我的研究中,我将确定并讨论指定战斗的重复语序(kennings),并澄清这些紧张关系。以重复言语理论为出发点,这些问题的讨论将围绕战斗的三种 "肯宁 "展开:战斗是风暴、战斗是塞纳(激烈的口头决斗)、战斗是一场游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Battle as a sacred game
In my research, I propose a linguistic approach to skaldic praise poetry pursued and explained in the framework of Eugeniu Coseriu´s text linguistics. My study aims to demonstrate the different degrees of integration of battle’s proper meaning, from a calculated strategy in pre-Christian poems, to performing a sacred game in later Christian skaldic poems and eventually to the insertion in a ready-made structure as a unit of repeated speech. Considering kenning metaphors as sequences of repeated speech, I will also investigate to what extent the idiocultural class of battle, employed in some biblical circumstances (1 Corinthians 9:24.26; 2 Timothy:2-5; 2 Timothy 4-7, etc.), suggests a cultural model engaged in a semantic tension with the old Norse setting of the eleventh century. In my study, I will identify and discuss the sequences of repeated speech (kennings) which designate the battle and I will clarify these tensions. Taking the theory of repeated speech as a point of departure, the discussion of these issues will be structured around three types of kennings for battle: battle is storm, battle is senna (fierce verbal duels), battle is a game to play.
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