Chiara Remondi, Antonino La Tona, Adriano Schimmenti, Gianluca Lo Coco, Angelo Compare, Agostino Brugnera
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Uncovering latent profiles of internet, smartphone and gaming use among young adults and their relationships with psychosocial risk factors
The present study examined internet users aged 18–24 years based on their generalised (i.e. internet and smartphone) and specific (i.e. gaming, frequency of gaming, time spent in video game session...
期刊介绍:
Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT.
BIT reports original research studies, practical case studies, and thoughtful articles on:
• usability and user experience (UX)
• human computer interaction (HCI)
• human-centred and user-centred design
• the social, business and human aspects of the digital world.
The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry.
All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.