反思游戏化失败:游戏化系统适应不良行为的模型与调查

IF 5 3区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE
Shih-Lun “Allen” Tseng, Heshan Sun, Radhika Santhanam, Shuya Lu, Jason B. Thatcher
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引用次数: 0

摘要

目前的研究表明,将游戏设计元素整合到目标系统中的游戏化能提高用户参与度和工具性任务成果。尽管游戏化具有改善行为结果的潜力,但它也可能导致适应不良行为,即滥用游戏化系统的行为。我们将游戏化系统适应不良行为(GSMB)概念化,其中涉及技术和游戏化任务适应不良。我们建立了一个模型,从设计元素、设计元素如何满足或挫败心理先天需求(心理先天需求反过来又驱动了游戏化系统适应不良行为)以及游戏化系统适应不良行为如何影响任务表现三个方面描述了游戏化系统适应不良行为的三个驱动因素。在研究1中,我们通过对游戏化系统 "口袋积分 "的用户进行实证研究,测试了设计元素的三个驱动因素如何影响GSMB。研究结果支持了我们关于GSMB的概念,并将设计问题视为其前因后果。为了进一步解释这种关系,我们在研究 2 中采用了主体内实验和后续调查的方法。通过操纵设计问题,我们发现GSMB会对任务执行产生不利影响,因为这些用户可能会过于专注于赢得游戏,而忽略了任务执行。通过评估心理需求的满足情况,我们的研究结果表明,游戏化系统的设计可能无法完全满足心理需求,从而引发GSMB。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rethinking Gamification Failure: A Model and Investigation of Gamified System Maladaptive Behaviors
Current studies show gamification, the integrating of game design elements into target systems, enhances user engagement and instrumental task outcomes. Despite its potential for improving behavioral outcomes, gamification can also lead to maladaptive behaviors, behaviors directed at misappropriating gamified systems. We conceptualized gamified system maladaptive behaviors (GSMB), which involve technology and gamified task maladaptations. We developed a model that depicts three drivers of GSMB from design elements, how they fulfill or frustrate psychological innate needs, which in turn drive GSMB, and how GSMB affect task performance. We tested how the three drivers of design elements affect GSMB in Study 1 by empirically examining users of a gamified system, Pocket Points. The results support our conceptualization of GSMB, and design issues as its antecedents. To further unpack this relationship, we then employed a within-subject experiment and a follow-up survey in Study 2. By manipulating the design issues, we found that GSMB adversely affect task performance, because these users may focus too intently on winning the game, at the expense of task performance. By assessing the fulfillment of psychological needs, our findings suggest that design in gamified systems may not uniformly fulfill the satisfaction of psychological needs and consequently triggers GSMB.
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来源期刊
CiteScore
9.10
自引率
8.20%
发文量
120
期刊介绍: ISR (Information Systems Research) is a journal of INFORMS, the Institute for Operations Research and the Management Sciences. Information Systems Research is a leading international journal of theory, research, and intellectual development, focused on information systems in organizations, institutions, the economy, and society.
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