ScaNeRF:用于大规模场景渲染的可扩展捆绑调整神经辐射场

Xiuchao Wu, Jiamin Xu, Xin Zhang, Hujun Bao, Qixing Huang, Yujun Shen, James Tompkin, Weiwei Xu
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引用次数: 1

摘要

高质量的大规模场景渲染需要可伸缩的表示和准确的相机姿势。该研究将基于瓦片的混合神经场与并行分布优化相结合,改进了束调节神经辐射场。该方法采用分而治之策略。我们将场景划分为瓷砖,每个瓷砖都有一个多分辨率哈希特征网格和浅链漫反射和镜面多层感知器(mlp)。瓷砖通过空间收缩功能统一前景和背景,允许户外场景中的远处物体和瓷砖外的平面反射作为虚拟图像。用镜面MLP分解外观允许镜面感知扭曲损失,为相机姿势提供第二个优化路径。我们采用交替方向乘法器(ADMM)来实现相机姿态之间的一致性,同时保持平行平铺优化。实验结果表明,我们的方法在PSNR方面比最先进的神经场景渲染方法的质量高出5%- 10%,在六个室内和室外场景中保持了清晰的远处物体和视依赖反射。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Large-Scale Scene Rendering
High-quality large-scale scene rendering requires a scalable representation and accurate camera poses. This research combines tile-based hybrid neural fields with parallel distributive optimization to improve bundle-adjusting neural radiance fields. The proposed method scales with a divide-and-conquer strategy. We partition scenes into tiles, each with a multi-resolution hash feature grid and shallow chained diffuse and specular multilayer perceptrons (MLPs). Tiles unify foreground and background via a spatial contraction function that allows both distant objects in outdoor scenes and planar reflections as virtual images outside the tile. Decomposing appearance with the specular MLP allows a specular-aware warping loss to provide a second optimization path for camera poses. We apply the alternating direction method of multipliers (ADMM) to achieve consensus among camera poses while maintaining parallel tile optimization. Experimental results show that our method outperforms state-of-the-art neural scene rendering method quality by 5%--10% in PSNR, maintaining sharp distant objects and view-dependent reflections across six indoor and outdoor scenes.
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