乐高®素描艺术的计算设计

Mingjun Zhou, Jiahao Ge, Hao Xu, Chi-Wing Fu
{"title":"乐高®素描艺术的计算设计","authors":"Mingjun Zhou, Jiahao Ge, Hao Xu, Chi-Wing Fu","doi":"10.1145/3618306","DOIUrl":null,"url":null,"abstract":"This paper presents computational methods to aid the creation of LEGO®1 sketch models from simple input images. Beyond conventional LEGO® mosaics, we aim to improve the expressiveness of LEGO® models by utilizing LEGO® tiles with sloping and rounding edges, together with rectangular bricks, to reproduce smooth curves and sharp features in the input. This is a challenging task, as we have limited brick shapes to use and limited space to place bricks. Also, the search space is immense and combinatorial in nature. We approach the task by decoupling the LEGO® construction into two steps: first approximate the shape with a LEGO®-buildable contour then filling the contour polygon with LEGO® bricks. Further, we formulate this contour approximation into a graph optimization with our objective and constraints and effectively solve for the contour polygon that best approximates the input shape. Further, we extend our optimization model to handle multi-color and multi-layer regions, and formulate a grid alignment process and various perceptual constraints to refine the results. We employ our method to create a large variety of LEGO® models and compare it with humans and baseline methods to manifest its compelling quality and speed.","PeriodicalId":7077,"journal":{"name":"ACM Transactions on Graphics (TOG)","volume":"45 12","pages":"1 - 15"},"PeriodicalIF":0.0000,"publicationDate":"2023-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Computational Design of LEGO® Sketch Art\",\"authors\":\"Mingjun Zhou, Jiahao Ge, Hao Xu, Chi-Wing Fu\",\"doi\":\"10.1145/3618306\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents computational methods to aid the creation of LEGO®1 sketch models from simple input images. Beyond conventional LEGO® mosaics, we aim to improve the expressiveness of LEGO® models by utilizing LEGO® tiles with sloping and rounding edges, together with rectangular bricks, to reproduce smooth curves and sharp features in the input. This is a challenging task, as we have limited brick shapes to use and limited space to place bricks. Also, the search space is immense and combinatorial in nature. We approach the task by decoupling the LEGO® construction into two steps: first approximate the shape with a LEGO®-buildable contour then filling the contour polygon with LEGO® bricks. Further, we formulate this contour approximation into a graph optimization with our objective and constraints and effectively solve for the contour polygon that best approximates the input shape. Further, we extend our optimization model to handle multi-color and multi-layer regions, and formulate a grid alignment process and various perceptual constraints to refine the results. We employ our method to create a large variety of LEGO® models and compare it with humans and baseline methods to manifest its compelling quality and speed.\",\"PeriodicalId\":7077,\"journal\":{\"name\":\"ACM Transactions on Graphics (TOG)\",\"volume\":\"45 12\",\"pages\":\"1 - 15\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-12-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Graphics (TOG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3618306\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Graphics (TOG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3618306","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本文提出了计算方法,以帮助从简单的输入图像创建LEGO®1草图模型。除了传统的乐高®马赛克,我们的目标是提高乐高®模型的表现力,利用乐高®瓷砖倾斜和圆润的边缘,与矩形砖一起,在输入中重现光滑的曲线和尖锐的特征。这是一项具有挑战性的任务,因为我们使用的砖块形状有限,放置砖块的空间也有限。此外,搜索空间本质上是巨大的和组合的。我们通过将LEGO®结构解耦为两步来完成任务:首先用LEGO®可构建的轮廓近似形状,然后用LEGO®砖块填充轮廓多边形。进一步,我们将该轮廓近似化为具有目标和约束条件的图优化,并有效地求解最接近输入形状的轮廓多边形。进一步,我们将优化模型扩展到处理多颜色和多层区域,并制定网格对齐过程和各种感知约束来改进结果。我们采用我们的方法来创建各种LEGO®模型,并将其与人类和基线方法进行比较,以显示其引人注目的质量和速度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computational Design of LEGO® Sketch Art
This paper presents computational methods to aid the creation of LEGO®1 sketch models from simple input images. Beyond conventional LEGO® mosaics, we aim to improve the expressiveness of LEGO® models by utilizing LEGO® tiles with sloping and rounding edges, together with rectangular bricks, to reproduce smooth curves and sharp features in the input. This is a challenging task, as we have limited brick shapes to use and limited space to place bricks. Also, the search space is immense and combinatorial in nature. We approach the task by decoupling the LEGO® construction into two steps: first approximate the shape with a LEGO®-buildable contour then filling the contour polygon with LEGO® bricks. Further, we formulate this contour approximation into a graph optimization with our objective and constraints and effectively solve for the contour polygon that best approximates the input shape. Further, we extend our optimization model to handle multi-color and multi-layer regions, and formulate a grid alignment process and various perceptual constraints to refine the results. We employ our method to create a large variety of LEGO® models and compare it with humans and baseline methods to manifest its compelling quality and speed.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信