微分路径积分的翘曲区域重参数化

Peiyu Xu, S. Bangaru, Tzu-Mao Li, Shuang Zhao
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引用次数: 0

摘要

基于物理的可微分渲染在逆渲染和机器学习管道任务中变得越来越重要。为了解决由几何边界和遮挡引起的不连续问题,提出了两类方法:1)直接在场景不连续边界处对光路进行采样的边缘采样方法,该方法需要非平凡的数据结构和预先计算来选择边缘;2)避免不连续采样的再参数化方法,但目前仅限于半球面积分和单向路径跟踪。我们引入了一个新的数学公式,它享有这两类方法的好处。与以往着重于半球积分的再参数化工作不同,我们推导了路径空间中的再参数化。因此,为了使用我们的公式估计导数,我们可以应用高级蒙特卡罗渲染方法,如双向路径跟踪,同时避免对不连续边界进行显式采样。我们给出了可微渲染和逆渲染的结果来证明我们方法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Warped-Area Reparameterization of Differential Path Integrals
Physics-based differentiable rendering is becoming increasingly crucial for tasks in inverse rendering and machine learning pipelines. To address discontinuities caused by geometric boundaries and occlusion, two classes of methods have been proposed: 1) the edge-sampling methods that directly sample light paths at the scene discontinuity boundaries, which require nontrivial data structures and precomputation to select the edges, and 2) the reparameterization methods that avoid discontinuity sampling but are currently limited to hemispherical integrals and unidirectional path tracing. We introduce a new mathematical formulation that enjoys the benefits of both classes of methods. Unlike previous reparameterization work that focused on hemispherical integral, we derive the reparameterization in the path space. As a result, to estimate derivatives using our formulation, we can apply advanced Monte Carlo rendering methods, such as bidirectional path tracing, while avoiding explicit sampling of discontinuity boundaries. We show differentiable rendering and inverse rendering results to demonstrate the effectiveness of our method.
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