利用混合现实空间界面创建和操控三维路径

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Courtney Hutton Pospick, Evan Suma Rosenberg
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引用次数: 0

摘要

混合现实为在空间环境中定位复杂任务提供了独特的机会。其中一项任务是创建和操纵复杂的三维路径,这在许多领域仍然是一个关键的挑战,包括动画、建筑和机器人。本文介绍了使用新的虚拟和增强现实技术创建空间位置路径的可能性的调查,并研究了如何利用这些技术来提供更直观和自然的路径创建。我们提出了一项形成性研究(n = 20),评估了位于增强现实和人机交互背景下的初始路径规划界面。基于本研究的结果,我们详细介绍了两种用于空间路径规划和操作的新技术的发展,这些技术可以在不同的尺度上提供直观、富有表现力的路径创建。我们描述了一项全面的用户研究(n = 36),调查了这两种技术在与一系列规范放置策略配对时的有效性、可学习性和效率。本研究的结果证实了这些交互隐喻的可用性,并为如何谨慎地利用空间交互来实现大规模交互提供了进一步的见解。总的来说,这项工作有助于开发扩展了在空间环境中定位路径驱动任务的可能性的3du。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating and manipulating 3D paths with mixed reality spatial interfaces
Mixed reality offers unique opportunities to situate complex tasks within spatial environments. One such task is the creation and manipulation of intricate, three-dimensional paths, which remains a crucial challenge in many fields, including animation, architecture, and robotics. This paper presents an investigation into the possibilities of spatially situated path creation using new virtual and augmented reality technologies and examines how these technologies can be leveraged to afford more intuitive and natural path creation. We present a formative study (n = 20) evaluating an initial path planning interface situated in the context of augmented reality and human-robot interaction. Based on the findings of this study, we detail the development of two novel techniques for spatially situated path planning and manipulation that afford intuitive, expressive path creation at varying scales. We describe a comprehensive user study (n = 36) investigating the effectiveness, learnability, and efficiency of both techniques when paired with a range of canonical placement strategies. The results of this study confirm the usability of these interaction metaphors and provide further insight into how spatial interaction can be discreetly leveraged to enable interaction at scale. Overall, this work contributes to the development of 3DUIs that expand the possibilities for situating path-driven tasks in spatial environments.
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来源期刊
CiteScore
5.80
自引率
0.00%
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审稿时长
13 weeks
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