为顺利过渡到成人医疗保健服务收集复原点:共同创建脊柱裂游戏资源

Sharon Levy , Stephanie (Charlie) Farley , Iona Campbell
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引用次数: 0

摘要

背景众所周知,在苏格兰,残疾或患有慢性疾病的青少年从儿科向成人为主的医疗和社会护理服务过渡是非常困难的。有大量证据表明,过渡应尽早开始,具有整体性和包容性,并有组织地培养基本能力和促进复原力。本文报告的这个由护士主导的项目为年轻人、家庭和医疗保健专业人员之间有意义的互动创造了一个游戏机制。方法以参与式设计为框架,支持开发一个合作性棋盘游戏,引导开发 "连贯感 "的方法。复原力的生态框架塑造了捕捉生活经验的方式,即利用脊柱裂成人患者过渡到成人护理的生活经验来支持开发。在体验式学习的指导下,我们共同创造了一个关于过渡之旅的游戏资源,可供家庭以及医护学生和专业人员使用。结果在这个由护士主导的项目中,我们共同制作并测试了一个过渡游戏,该游戏易于使用、具有包容性,并能充分适应不同的环境、社区和文化。开放式许可使其他人能够自由使用和改编该游戏,从而使其得到进一步的使用、测试和验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collecting resilience points for a smooth transition to adult healthcare services: Co-creating a playful resource for Spina Bifida

Background

The transition of young people with a disability or a chronic health condition, from paediatric to adult-focused health and social care services, in Scotland, is known to be difficult. There is a significant body of evidence to suggest that a transition should start early, be holistic and inclusive, as well as structured to build essential capabilities and promote resilience. The nurse-led project, reported here, created a playful mechanism for meaningful interaction between young people, families and healthcare professionals.

Methodology

Using participatory design as a framework to support development of a collaborative boardgame, guided ways to develop a ‘sense of coherence’. The ecological framing of resilience shaped the way captured lived experience, of adults with spina bifida who transitioned to adult care, was used to support developments. Experiential learning guided the co-creation of a playful resource on a journey through transition that could be used by families as well as healthcare students and professionals. We also explored ways to enhance a ‘Sense of Coherence’ and build resilience through serious game design.

Results

In this nurse-led project we jointly crafted and tested a transition game that is easily accessible, inclusive and sufficiently adaptable to fit different settings, communities and cultures. The open licence enables others to freely use and adapt this game so it could be further used, tested and validated.

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