一种基于声波方程的不规则地形浸入边界新方法

Edward Caunt, Rhodri Nelson, Fabio Luporini, Gerard Gorman
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引用次数: 0

摘要

不规则地形对地震波场和声波场的传播有明显的影响,但与用于模拟这种现象的结构有限差分(FD)方法不能直接调和。目前在文献中详细介绍的方法通常在应用方面的范围有限,或者不平凡地应用于现实世界的几何。考虑到这一点,已经开发了一种能够以相对方程不可知的方式施加一系列边界条件的通用浸入式边界处理,以及实施这种方法的框架,旨在补充新兴的代码生成范例。该方法的特点是使用n维泰勒级数外推法,并在适当分布的曲面点集合上设置边界条件。外推过程被封装在应用于边界附近的改进导数模板中,利用超球面支撑区域。该方法确保边界表示与FD离散化一致:两者必须同时考虑。此外,在离散化之前,高维和矢量边界条件可以在没有近似的情况下应用。因此,一致的方法可以应用于自由和刚性表面与一阶和二阶声波方程公式。演示了这两个方程的应用,并给出了基于解析和现实世界地形的二维和三维自由和刚性表面的数值例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Immersed Boundary Approach for Irregular Topography with Acoustic Wave Equations
Irregular terrain has a pronounced effect on the propagation of seismic and acoustic wavefields but is not straightforwardly reconciled with structured finite-difference (FD) methods used to model such phenomena. Methods currently detailed in the literature are generally limited in scope application-wise or non-trivial to apply to real-world geometries. With this in mind, a general immersed boundary treatment capable of imposing a range of boundary conditions in a relatively equation-agnostic manner has been developed, alongside a framework implementing this approach, intending to complement emerging code-generation paradigms. The approach is distinguished by the use of N-dimensional Taylor-series extrapolants constrained by boundary conditions imposed at some suitably-distributed set of surface points. The extrapolation process is encapsulated in modified derivative stencils applied in the vicinity of the boundary, utilizing hyperspherical support regions. This method ensures boundary representation is consistent with the FD discretization: both must be considered in tandem. Furthermore, high-dimensional and vector boundary conditions can be applied without approximation prior to discretization. A consistent methodology can thus be applied across free and rigid surfaces with the first and second-order acoustic wave equation formulations. Application to both equations is demonstrated, and numerical examples based on analytic and real-world topography implementing free and rigid surfaces in 2D and 3D are presented.
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