基于联盟博弈的多跳VANET聚类遗传算法

IF 4.1 3区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS
Siwapon Charoenchai, Peerapon Siripongwutikorn
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引用次数: 0

摘要

智能交通系统的各种应用需要道路交通数据,这些数据可以从车辆上收集并通过车辆特设网络(VANET)发送。由于VANET中的快速移动性和有限的通道容量,车辆必须竞争访问路边单元(rsu)以报告其数据,因此使用聚类来创建一组车辆来收集、聚合并将数据传输到充当汇聚节点的rsu。与以往的工作不同,我们主要关注于簇头选择以延长簇生命周期或最大化吞吐量,我们应用联合博弈模型来创建一个在给定传输延迟时间约束下具有最大可能覆盖区域的多跳簇,以节省rsu的数量。联盟博弈将节点的收益和成本作为效用模型,该效用是覆盖面积、集群成员数量、相对速度、节点间距离和向汇聚节点的传输延迟的加权函数。由于问题的复杂性,采用遗传算法求解模型。仿真结果表明,该算法能够在几代内快速收敛,其中最合适的结构使联盟中所有节点的总和效用最大。此外,基于遗传算法的解决方法在问题规模方面优于暴力破解方法,并且联合博弈模型比非合作模型获得更高的覆盖区域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Genetic Algorithm for Multi-hop VANET Clustering Based on Coalitional Game

Genetic Algorithm for Multi-hop VANET Clustering Based on Coalitional Game

Various applications of intelligent transport systems require road traffic data that can be collected from vehicles and sent over a vehicular ad hoc network (VANET). Due to rapid mobility and limited channel capacity in a VANET, where vehicles must compete to access the roadside units (RSUs) to report their data, clustering is used to create a group of vehicles to collect, aggregate, and transfer data to RSUs acting as sink nodes. Unlike prior works that mostly focus on cluster head selection for prolonging cluster lifetime or maximizing throughput, we applied the coalitional game model to create a multi-hop cluster with the largest possible coverage area for a given transmission delay time constraint to economize the number of RSUs. The coalitional game models the profit and cost of nodes as the utility, which is a weighted function of the coverage area, amount of cluster’s members, relative velocities, distances among nodes, and transmission delay toward the sink nodes. Due to the problem complexity, the genetic algorithm is developed to obtain the model solution. The simulation results reveal that the solution quickly converges within a few generations, where the most suitable structure attains the maximum summation utility from all nodes in the coalition. Additionally, the GA-based solution approach outperforms the brute-force approach in terms of the problem scale, and the coalitional game model yields higher coverage areas compared to those obtained from the non-cooperation model.

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来源期刊
CiteScore
7.60
自引率
16.70%
发文量
65
审稿时长
>12 weeks
期刊介绍: Journal of Network and Systems Management, features peer-reviewed original research, as well as case studies in the fields of network and system management. The journal regularly disseminates significant new information on both the telecommunications and computing aspects of these fields, as well as their evolution and emerging integration. This outstanding quarterly covers architecture, analysis, design, software, standards, and migration issues related to the operation, management, and control of distributed systems and communication networks for voice, data, video, and networked computing.
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