通过集成任务模型和游戏设计,提高操作人员在自动化工作中的参与度和幸福感

Q1 Social Sciences
Célia Martinie, Philippe Palanque, Eric Barboni
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引用次数: 0

摘要

参与和幸福是复杂的现象,深深依赖于个人本身,包括对过去、现在和未来经历的主观感知。与工作的联系增加了参与度和幸福感的具体维度,使得在给定的工作环境中考虑为它们设计和评估它们成为可能。在游戏领域,游戏设计被认为是提高用户粘性和幸福感的有效手段。本文提出了一种解决工作中敬业度和幸福感的方法,并以多年来HCI领域的发展为基础,确定了解决敬业度和幸福感的方法。我们描述了与可用性相关的概念,以及它们如何演变成包含更复杂(与自我相关)元素的用户体验。我们展示了该领域以前的工作是如何将这些主要属性联系起来的(使用任务描述),以及它如何可能进一步扩展,包括人类需求和动机理论。我们建议使用游戏设计和自动化设计(通过RCRAFT框架)作为两个贡献学科来确定设计选项,以增加用户/操作员在执行其活动时的参与度和幸福感。该框架的应用是通过在原Mackworth时钟上的具体应用建筑来实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Increasing engagement and well-being of operators working with automation by integrating task models and gameful design

Increasing engagement and well-being of operators working with automation by integrating task models and gameful design

Engagement and well-being are complex phenomena that deeply depend on the individuals themselves and include subjective perception of the past, present, and future experiences. Connecting with work adds a concrete dimension to engagement and well-being that makes it possible to consider designing for and assessing them in a given work context. In the gaming domain, gameful design is known as an efficient mean to increase engagement and well-being. This paper presents an approach to address both engagement and well-being at work and builds on the evolution of the field of HCI over the years to identify means of addressing engagement and well-being. We describe the concepts related to usability and how they evolved towards user experience to encompass more complex (related to self) elements. We show how previous work in the field has connected these major properties (using tasks descriptions) and how it might be possible to extend further embracing human needs and motivation theory. We propose to use gameful design and automation design (via RCRAFT framework) as two contributing disciplines to identify design options for increasing engagement and well-being of users/operators while performing their activities. Application of the framework is given by means of a concrete application building on top of the original Mackworth clock.

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来源期刊
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing 工程技术-电信学
CiteScore
6.60
自引率
0.00%
发文量
35
审稿时长
6-12 weeks
期刊介绍: Personal and Ubiquitous Computing publishes peer-reviewed multidisciplinary research on personal and ubiquitous technologies and services. The journal provides a global perspective on new developments in research in areas including user experience for advanced digital technologies, the Internet of Things, big data, social technologies and mobile and wearable devices.
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