针对远程卒中医院卒中管理医护人员的VR卒中远程医疗虚拟现实培训:模块设计与实现研究

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
JMIR Serious Games Pub Date : 2023-12-07 DOI:10.2196/43416
Steven Maltby, Carlos Garcia-Esperon, Kate Jackson, Ken Butcher, James W Evans, William O'Brien, Courtney Dixon, Skye Russell, Natalie Wilson, Murielle G Kluge, Annika Ryan, Christine L Paul, Neil J Spratt, Christopher R Levi, Frederick Rohan Walker
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引用次数: 0

摘要

背景:与大城市相比,农村地区的脑卒中管理变化更大,获得再灌注治疗的机会更少。治疗延误会导致患者预后恶化。为了改善农村地区的中风管理,卫生区正在实施中风网络。新南威尔士州远程中风服务为23家农村医院提供由神经科医生领导的远程医疗服务,旨在改善治疗服务和患者的治疗效果。临床工作人员的培训被认为是成功实施这项服务的一个关键方面。虚拟现实(VR)培训以前从未在这种情况下使用过。目的:我们试图开发一个专门为中风远程医疗量身定制的循证VR培训模块。在实施过程中,我们旨在评估工作场所部署的可行性,并收集参与卒中管理的医院工作人员对培训可接受性和可用性以及感知培训影响的反馈。方法:联合学科专家开发TACTICS VR脑卒中远程医疗应用程序。在实施过程中,记录了定量和定性数据,包括VR使用和调查反馈。将虚拟现实硬件部署到23家农村医院,并通过自动Wi-Fi传输捕获使用数据。在一个地方卫生区的7家医院,邀请使用TACTICS VR的工作人员在培训前后完成调查。结果:战术VR中风远程医疗于2021年4月14日开始在新南威尔士州农村医院部署。截至2023年8月20日,共完成了177次VR会话。调查受访者(n=20)表示高水平的可接受性、可用性和感知的培训影响(例如,准确性和知识转移;平均得分3.8 ~ 4.4分;5 =非常同意)。此外,受访者同意战术VR增加了对中风远程医疗的信心(13/18,72%),提高了理解(16/18,89%),提高了意识(17/18,94%)。培训前和培训后的匹配反应的比较显示,培训提高了对远程医疗工作流程实践的理解(培训后:平均4.2,标准差0.6;训练前:均值3.2,标准差0.9;结论:TACTICS VR卒中远程医疗是一款专为spoke医院卒中远程医疗工作流程培训量身定制的新型VR应用程序。培训被认为是可接受的、可用的和有用的,并且在现实世界的临床实施环境中具有积极的感知培训影响。需要做更多的工作来优化培训的吸收,并将培训纳入现有的教育途径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TACTICS VR Stroke Telehealth Virtual Reality Training for Health Care Professionals Involved in Stroke Management at Telestroke Spoke Hospitals: Module Design and Implementation Study.

Background: Stroke management in rural areas is more variable and there is less access to reperfusion therapies, when compared with metropolitan areas. Delays in treatment contribute to worse patient outcomes. To improve stroke management in rural areas, health districts are implementing telestroke networks. The New South Wales Telestroke Service provides neurologist-led telehealth to 23 rural spoke hospitals aiming to improve treatment delivery and patient outcomes. The training of clinical staff was identified as a critical aspect for the successful implementation of this service. Virtual reality (VR) training has not previously been used in this context.

Objective: We sought to develop an evidence-based VR training module specifically tailored for stroke telehealth. During implementation, we aimed to assess the feasibility of workplace deployment and collected feedback from spoke hospital staff involved in stroke management on training acceptability and usability as well as perceived training impact.

Methods: The TACTICS VR Stroke Telehealth application was developed with subject matter experts. During implementation, both quantitative and qualitative data were documented, including VR use and survey feedback. VR hardware was deployed to 23 rural hospitals, and use data were captured via automated Wi-Fi transfer. At 7 hospitals in a single local health district, staff using TACTICS VR were invited to complete surveys before and after training.

Results: TACTICS VR Stroke Telehealth was deployed to rural New South Wales hospitals starting on April 14, 2021. Through August 20, 2023, a total of 177 VR sessions were completed. Survey respondents (n=20) indicated a high level of acceptability, usability, and perceived training impact (eg, accuracy and knowledge transfer; mean scores 3.8-4.4; 5=strongly agree). Furthermore, respondents agreed that TACTICS VR increased confidence (13/18, 72%), improved understanding (16/18, 89%), and improved awareness (17/18, 94%) regarding stroke telehealth. A comparison of matched pre- and posttraining responses revealed that training improved the understanding of telehealth workflow practices (after training: mean 4.2, SD 0.6; before training: mean 3.2, SD 0.9; P<.001), knowledge on accessing stroke telehealth (mean 4.1, SD 0.6 vs mean 3.1, SD 1.0; P=.001), the awareness of stroke telehealth (mean 4.1, SD 0.6 vs mean 3.4, SD 0.9; P=.03), ability to optimally communicate with colleagues (mean 4.2, SD 0.6 vs mean 3.7, SD 0.9; P=.02), and ability to make improvements (mean 4.0, SD 0.6 vs mean 3.5, SD 0.9; P=.03). Remote training and deployment were feasible, and limited issues were identified, although uptake varied widely (0-66 sessions/site).

Conclusions: TACTICS VR Stroke Telehealth is a new VR application specifically tailored for stroke telehealth workflow training at spoke hospitals. Training was considered acceptable, usable, and useful and had positive perceived training impacts in a real-world clinical implementation context. Additional work is required to optimize training uptake and integrate training into existing education pathways.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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