结巴与非结巴学龄儿童网络游戏参与与交流体验的比较:探索性研究。

IF 1.1 4区 医学 Q3 AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY
Folia Phoniatrica et Logopaedica Pub Date : 2024-01-01 Epub Date: 2023-11-23 DOI:10.1159/000535296
İlkem Kara, Ayşe İlayda Mutlu, Kübra Miraloğlu
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引用次数: 0

摘要

在线游戏为8-10岁的儿童提供了一个社交环境,但文献中缺乏关于口吃儿童是否与未受影响的同龄人一样频繁地访问在线游戏环境以及他们的互动习惯的信息。本研究旨在调查存在和不存在口吃的学龄儿童在网络游戏中的参与频率、游戏过程中的言语特征以及在游戏过程中是否遇到类似欺凌的行为。方法:共91例口吃患儿(F/M = 18/73;年龄范围= 8-13岁)和116名没有口吃的儿童(F/M = 60/56;参与本研究的年龄范围为8-13岁。儿童参与在线、聊天、多人游戏的习惯通过基于网络的问卷进行评估。问卷回答之间的差异使用显著性检验来分析两个比例的差异。结果:口吃儿童和非口吃儿童在网络游戏中的参与率无显著差异(z = 1.46;P = 0.14),他们的频率(P > 0.05)和他们在游戏中花费的时间(P > 0.05)。研究发现,口吃者比不口吃的同龄人更喜欢使用一个词的表达方式(z = 2.03;P = 0.04),口吃者在网络游戏中不遭遇欺凌行为的比例高于不口吃者(z = 2.2;P = 0.03)。讨论/结论:有口吃和没有口吃的儿童在在线、聊天、多人游戏中表现出相似的参与习惯,频率和持续时间相似。网络游戏中出现的语言特征,以及这些游戏是否为口吃儿童提供了一个减少欺凌风险和提高流利程度的交流环境,可能是未来研究的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of Participation in Online Games and Communication Experiences of School-Age Children Who Do and Do Not Stutter: Exploratory Study.

Introduction: Online games provide a socializing environment for children aged 8-10 years, but there is a lack of information in the literature about whether children who stutter (CWS) access online gaming environments as frequently as their nonaffected peers and about their interaction habits. This study aimed to investigate the participation frequency of school-age CWS and children who do not stutter (CWNS) in online games, the speech characteristics during games, and whether they encountered bullying-like behaviors during games.

Methods: A total of 91 CWS (F/M = 18/73; age range = 8-13) and 116 CWNS (F/M = 60/56; age range 8-13) participated in this study. Children's participation habits in online, chat-based, multiplayer games were evaluated with web-based questionnaires. Differences between questionnaire responses were analyzed using the significance test for a difference in two proportions.

Results: There was no significant difference between the participation rates of CWS and CWNS in online games (z = 1.46; p = 0.14), their frequency (p > 0.05), and the time they spent in the game (p > 0.05). It was found that those who stutter preferred to use one-word expressions more than their peers who do not stutter (z = 2.03; p = 0.04), and those who stutter had higher rates of not encountering bullying-like behaviors in online games than those who do not stutter (z = 2.2; p = 0.03).

Discussion/conclusion: CWS and CWNS show similar participation habits in online, chat-based, multiplayer games with similar frequency and duration. Speech features that emerge in online games and whether these games play a role in providing CWS with a communication environment where the risk of bullying is reduced and fluency is increased may be the subject of future research.

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来源期刊
Folia Phoniatrica et Logopaedica
Folia Phoniatrica et Logopaedica AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY-OTORHINOLARYNGOLOGY
CiteScore
2.30
自引率
10.00%
发文量
28
审稿时长
>12 weeks
期刊介绍: Published since 1947, ''Folia Phoniatrica et Logopaedica'' provides a forum for international research on the anatomy, physiology, and pathology of structures of the speech, language, and hearing mechanisms. Original papers published in this journal report new findings on basic function, assessment, management, and test development in communication sciences and disorders, as well as experiments designed to test specific theories of speech, language, and hearing function. Review papers of high quality are also welcomed.
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