Augmented Reality (AR)学习媒体提高学生在雅加达X SMAN 36班的地理课程上认知学习成绩的有效性

Putri Maulidiah, None Ahman Sya, None Lia Kusumawati
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引用次数: 0

摘要

本研究的目的是确定在雅加达X SMAN 36班地理科目中使用增强现实学习媒体的有效性。本研究采用非随机对照组前测后测设计的实验方法。本研究的人群为雅加达X SMAN 36班的学生,研究样本采用随机抽样方法选取,X E1为实验班,X E2为对照班。使用的数据收集技术是对两个班级进行测试,并分发由实验班学生填写的问卷。使用的一些数据分析技术是仪器测试、作为分析要求的数据测试和数据分析测试。根据测试结果,仪器被宣布有效可靠,数据被宣布为正态和均匀。结果表明,增强现实学习媒体对提高地理X SMAN 36 Jakarta班学生的学习成果是有效的,显著性值为0.000 <0.05, N-Gain值为71.069%,其中包含有效类别。因此,教育工作者可以利用媒体作为一种实用的工具,促进学习过程,因为它被证明能够提高学生的学习成果。在未来的研究中,希望这种增强现实媒体可以用于其他学习材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efektivitas Media Pembelajaran Augmented Reality (AR) dalam Meningkatkan Hasil Belajar Kognitif Siswa pada Pelajaran Geografi di Kelas X SMAN 36 Jakarta
The purpose of this study was to determine the effectiveness of the use of augmented reality learning media on geography subjects in class X SMAN 36 Jakarta. This research uses an experimental method with Nonrandomized Control Group Pretest Posttest Design. The population of this study were students of class X SMAN 36 Jakarta with research samples selected by randomized sampling technique, namely X E1 as the experimental class and X E2 as the control class. Data collection techniques used were tests on two classes and distributing questionnaires filled out by experimental class students. Some of the data analysis techniques used are instrument tests, data tests as analysis requirements and data analysis tests. Based on the test results, the instrument was declared valid and reliable and the data was declared normal and homogeneous. The results showed that augmented reality learning media was declared effective to improve students' learning outcomes in geography class X SMAN 36 Jakarta with a significance value of 0.000 <0.05 and an N-Gain value of 71.069%, which included the effective category. So educators can utilize the media to be used as a praga tool that facilitates the learning process because it is proven to be able to provide an increase in student learning outcomes. For future research, it is hoped that this augmented reality media can be used in other learning materials.
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