游戏化和单独分类:促进英语学习中积极参与和自律的策略

Nyayu Yayu Suryani, Muhammad Husni Syahbani
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引用次数: 0

摘要

这项研究的动机来自于游戏化的潜力,特别是像Kahoot!,在课堂上加强积极的交际性语言使用。本研究旨在调查基于SOLO分类法的关系层次实施游戏化对Kahoot!积极参与、自律和学习成果在英语学习中的应用。本研究采用描述性研究方法,包括观察、访谈和评估,参与者包括35名护理专业学生。描述性分析表明,SOLO分类框架内的游戏化对学生的积极参与和纪律有积极影响,尽管他们的学习成果存在波动。学生们表达了使用Kahoot!应用于英语学习,但他们偶尔会遇到连接问题,阻碍解决问题的活动。因此,技术的整合是提高英语语言技能的一种很有前途的方法,可靠的互联网连接是使用Kahoot!平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
GAMIFICATION AND SOLO TAXONOMY: A STRATEGY TO PROMOTE ACTIVE ENGAGEMENT AND DISCIPLINE IN ENGLISH LANGUAGE LEARNING
The motivation for this study arises from the potential of gamification, particularly the integration of game-based platforms like Kahoot!, to enhance active communicative language use within the classroom. The research aims to investigate the impact of implementing gamification based on SOLO taxonomy's relational level on the Kahoot! application on active participation, discipline, and learning outcomes in the context of English language learning. This study employs a descriptive research methodology, involving observations, interviews, and assessments, with a participant group comprising 35 nursing program students. Descriptive analysis reveals that gamification within the SOLO taxonomy framework positively influences students' active engagement and discipline, although there are fluctuations in their learning outcomes. Students express enthusiasm for utilizing the Kahoot! application for English learning, but they encounter occasional connectivity issues that hinder problem-solving activities. Consequently, the integration of technology is a promising approach for enhancing English language skills, with a reliable internet connection being a critical factor for success when using the Kahoot! platform.
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