{"title":"利用Roblox构建虚拟统一朝鲜半岛教育的虚拟世界","authors":"Yoonjung Cho, Jungyub Woo, Inho Song, SangSu Choi","doi":"10.7315/cde.2023.302","DOIUrl":null,"url":null,"abstract":"The metaverse is a familiar concept to the PC and smartphone generations that enables users to engage in various activities such as games and shopping in 3D-based internet spaces. If the metaverse is used for education, users’ interest can be increased by direct experience through interaction. This paper introduces a metaverse of a virtually unified Korean peninsula using the metaverse platform Roblox. The metaverse conveys information and culture about North Korea in an easy and fun way. Based on the test results of actual users, this paper analyzes the effects of unification education using the metaverse and discusses the pros and cons of Roblox. While interest in unification is gradually declining in South Korea, unification education using the metaverse is expected to increase public interest.","PeriodicalId":500791,"journal":{"name":"Korean Journal of Computational Design and Engineering","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Building Metaverse for Education of Virtually Unified Korean Peninsula using Roblox\",\"authors\":\"Yoonjung Cho, Jungyub Woo, Inho Song, SangSu Choi\",\"doi\":\"10.7315/cde.2023.302\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The metaverse is a familiar concept to the PC and smartphone generations that enables users to engage in various activities such as games and shopping in 3D-based internet spaces. If the metaverse is used for education, users’ interest can be increased by direct experience through interaction. This paper introduces a metaverse of a virtually unified Korean peninsula using the metaverse platform Roblox. The metaverse conveys information and culture about North Korea in an easy and fun way. Based on the test results of actual users, this paper analyzes the effects of unification education using the metaverse and discusses the pros and cons of Roblox. While interest in unification is gradually declining in South Korea, unification education using the metaverse is expected to increase public interest.\",\"PeriodicalId\":500791,\"journal\":{\"name\":\"Korean Journal of Computational Design and Engineering\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Korean Journal of Computational Design and Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7315/cde.2023.302\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Korean Journal of Computational Design and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7315/cde.2023.302","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Building Metaverse for Education of Virtually Unified Korean Peninsula using Roblox
The metaverse is a familiar concept to the PC and smartphone generations that enables users to engage in various activities such as games and shopping in 3D-based internet spaces. If the metaverse is used for education, users’ interest can be increased by direct experience through interaction. This paper introduces a metaverse of a virtually unified Korean peninsula using the metaverse platform Roblox. The metaverse conveys information and culture about North Korea in an easy and fun way. Based on the test results of actual users, this paper analyzes the effects of unification education using the metaverse and discusses the pros and cons of Roblox. While interest in unification is gradually declining in South Korea, unification education using the metaverse is expected to increase public interest.