Deepfake在虚拟世界中的受害:构建一个实用的管理框架

Julia Stavola, Kyung-Shick Choi
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引用次数: 2

摘要

Deepfake是一种经过数字化改造的媒体,旨在欺骗在线用户,以获得政治支持、金钱利益、敲诈勒索等。深度造假是假冒、隐私和假新闻等普遍存在的问题,会对个人、团体和组织造成重大损害。虚拟世界是由人工智能和区块链技术主导的新兴三维虚拟平台,用户之间可以自由互动。本研究的目的是确定非法深度造假的使用,这可能会导致虚拟世界中的网络犯罪受害。数据将来自专家访谈(n=8)和在线开放资源,以设计一个框架并提供解决方案,以减轻虚拟世界中与深度虚假相关的受害。本研究通过日常活动理论的应用,确定并进一步提出了一个在元宇宙中倡导深度犯罪受害的框架,以及通过艾森克的犯罪理论来解释罪犯动机和犯罪行为的潜在解释。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Victimization by Deepfake in the Metaverse: Building a Practical Management Framework
Deepfake is digitally altered media aimed to deceive online users for political favor, monetary gain, extortion, and more. Deepfakes are the prevalent issues of impersonation, privacy, and fake news that cause substantial damage to individuals, groups, and organizations. The metaverse is an emerging 3-dimensional virtual platform led by AI and blockchain technology where users freely interact with each other. The purpose of this study is to identify the use of illicit deep fakes which can potentially contribute to cybercrime victimization in the metaverse. The data will be derived from expert interviews (n=8) and online open sources to design a framework and provide solutions to mitigate deepfake-related victimization in the metaverse. This study identifies and further suggests a framework for advocacy of deepfake crime victimization in the metaverse through the application of the routine activities theory, as well as offender motivation and potential explanation of criminal behavior through Eysenck’s theory of criminality.
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