实施基于项目的学习模式,在职业创意产品课程中提高学生的创造力和批判性思维能力

Indra Lesman, Mulianti Mulianti, Primawati Primawati, Gulzhaina Kuralbayevna Kassymova
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引用次数: 0

摘要

教育的主要目标是发展个人的潜能,培养智力、情感、社交、创造性和批判性思维方式。重要的是要记住,教育的概念和目的在不同的文化和背景下会有所不同,对教育的态度也会随着社会、技术和人类的发展而改变。本研究旨在解决课堂上出现的问题,以提高学生的创造力和批判性思维。这种类型的研究使用了课堂行动研究,其重点是通过教师开展可以提高课堂学习过程质量的活动,以实际的方式改善课堂学习。学生产品创意评估的数据分析结果为75%为优秀创意类别,25%为优秀创意水平。假设检验的结果表明,实施PjBL模型对学生创造力有提高的作用,即采用增益计分法进行检验,其n -增益结果为0.53,与实施PjBL模型前的学生成绩相比,学生创造力有适度的提高,该值在实施PjBL模型前有所增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation of project-based learning (PjBL) model to increase students’ creativity and critical thinking skill in vocational creative product subjects
The primary goal of education was the development of an individual's potential to foster intellectual, emotional, social, creative, and critical ways of thinking. It was important to remember that the concept and purpose of education can vary across cultures and contexts, and attitudes about education can also change over time as social, technological, and human developments occur. This research aimed to solve problems that arise in the classroom to improve students' creativity and critical thinking. This type of research used classroom action research that focuses on improving classroom learning in a practical manner pursued by a teacher by developing activities that can improve the quality of the learning process in the classroom. The data analysis results of the student product creativity assessment were 75% in the excellent creativity category and 25% at the excellent creativity level. Implementation of PjBL model had an effect on increasing student creativity as evidenced by the results of hypothesis testing, namely by testing with the Gain Score method, which there were N-gain results of 0.53 and showed a moderate increase in creativity compared to student scores before the implementation of the PjBL model, which there was an increase in the value before the model was implemented.
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