在拉托拉托游戏中开发几何教材

Jefri Saldi, Lutfiyah Lutfiyah, Aswar Anas
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引用次数: 0

摘要

本研究旨在制作拉面游戏中几何模块的教材,从有效性、实用性和有效性方面了解线与角的材料。这种类型的研究是研究和开发(R&D),使用ADDIE(分析、设计、开发、实现和评估)。结果表明,媒体专家的验证分中,验证者1和验证者2的验证分分别为83.3%和81.6%,均为非常有效的类别。材料专家验证分数从验证者1获得83.3%的分数,从验证者2获得80%的分数,都表明非常有效的类别。效度值也通过小规模试验得到,即学生反应问卷在非常有效类别得分为86.4%,数学教师反应问卷在非常有效类别得分为91.2%。而实用性得分中,学生反馈问卷得分为86.5%,教师反馈问卷得分为87.5%,模块实施观察表得分为94%,均属于非常实用的类别。有效性的值是从学生测试的结果中获得的。学生在学习过程中使用该模块后的测试分数得到80%的百分比分数,这表明它是经典完成的。因此,该模块实现了有效性、实用性和有效性,可以在学习过程中使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN BAHAN AJAR GEOMETRI DALAM PERMAINAN LATO-LATO
This study aim to produce teaching materials for geometry modules in lato-lato games to understand the material of lines and angles in terms of validity, practicality and effectiveness. This type of research is Research and Development (R&D), using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The results showed that the media expert's validation score obtained a score of 83.3% from validator 1 and 81.6% from validator 2, both of which indicated very valid categories. The material expert validation score obtained a score of 83.3% from validator 1 and 80% from validator 2, both of which indicated very valid categories. The validity value was also obtained from a small-scale trial, namely the student response questionnaire which obtained a score of 86.4% in the very valid category and the mathematics teacher's response questionnaire obtained a score of 91.2% in the very valid category. While the practicality score obtained a score of 86.5% from the student response questionnaire, 87.5% from the teacher response questionnaire and 94% from the module implementation observation sheet, all three of which were included in the very practical category. The value of effectiveness is obtained from the results of student tests. Student test scores after using the module during learning get a percentage score of 80% which states that it is classically complete. Thus, the module has fulfilled the aspects of validity, practicality and effectiveness and can be used in the learning process.
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