{"title":"维图辛斯基。关于电子游戏和游戏文化,你需要知道些什么","authors":"D. O. Zabalkanskaya","doi":"10.31425/0042-8795-2023-5-194-197","DOIUrl":null,"url":null,"abstract":"In his book, A. Vetushinsky conducts a comprehensive study of video games. It is the first such analysis undertaken by a Russian scholar, who considers the phenomenon of video games not only from a practical but also culturological viewpoint. A philosopher by training, the author, however, extends his study into other disciplines: he examines games in terms of communication theory, media studies, anthropology, and other fields. It is the book’s multi-disciplinary prism that reveals the contemporary phenomenon of video games as a complicated and even textual structure. The scholar’s fascination with the subject is immediately obvious from a specially devised structure to describe gaming history. The book will interest not only gaming fans but also those who may only have heard about the phenomenon or observed others at play.","PeriodicalId":52245,"journal":{"name":"Voprosy Literatury","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A. S. Vetushinsky. Gamedrome: What you need to know about video games and gaming culture\",\"authors\":\"D. O. Zabalkanskaya\",\"doi\":\"10.31425/0042-8795-2023-5-194-197\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In his book, A. Vetushinsky conducts a comprehensive study of video games. It is the first such analysis undertaken by a Russian scholar, who considers the phenomenon of video games not only from a practical but also culturological viewpoint. A philosopher by training, the author, however, extends his study into other disciplines: he examines games in terms of communication theory, media studies, anthropology, and other fields. It is the book’s multi-disciplinary prism that reveals the contemporary phenomenon of video games as a complicated and even textual structure. The scholar’s fascination with the subject is immediately obvious from a specially devised structure to describe gaming history. The book will interest not only gaming fans but also those who may only have heard about the phenomenon or observed others at play.\",\"PeriodicalId\":52245,\"journal\":{\"name\":\"Voprosy Literatury\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Voprosy Literatury\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31425/0042-8795-2023-5-194-197\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Voprosy Literatury","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31425/0042-8795-2023-5-194-197","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
摘要
a . Vetushinsky在他的书中对电子游戏进行了全面的研究。这是俄罗斯学者第一次进行这样的分析,他不仅从实用的角度,而且从文化的角度来考虑电子游戏现象。作为一名受过训练的哲学家,作者将他的研究扩展到其他学科:他从传播理论、媒体研究、人类学和其他领域来研究游戏。正是这本书的多学科棱镜揭示了电子游戏作为一个复杂甚至文本结构的当代现象。从专门设计的描述游戏历史的结构中可以看出,这位学者对这一主题的迷恋。这本书不仅会引起游戏迷的兴趣,还会引起那些可能只是听说过这种现象或观察过其他人玩游戏的人的兴趣。
A. S. Vetushinsky. Gamedrome: What you need to know about video games and gaming culture
In his book, A. Vetushinsky conducts a comprehensive study of video games. It is the first such analysis undertaken by a Russian scholar, who considers the phenomenon of video games not only from a practical but also culturological viewpoint. A philosopher by training, the author, however, extends his study into other disciplines: he examines games in terms of communication theory, media studies, anthropology, and other fields. It is the book’s multi-disciplinary prism that reveals the contemporary phenomenon of video games as a complicated and even textual structure. The scholar’s fascination with the subject is immediately obvious from a specially devised structure to describe gaming history. The book will interest not only gaming fans but also those who may only have heard about the phenomenon or observed others at play.