学习理论视野下的远程实验

IF 1.7 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Cornel Samoila, Doru Ursutiu, Florin Munteanu
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引用次数: 0

摘要

技术对教育的干扰要求发展新的学习理论。本文分析了连接主义作为“数字时代”相关理论的最重要代表。从被称为远程实验的环境的角度来看,学习最初发生在个人层面,包括所有三个经典的学习理论:行为主义、认知主义和建构主义。这表明虚拟环境给现实环境引入了一个强大的不平衡杠杆。这就是我们如何通过混沌或复杂环境理论来解释真实-虚拟环境中的学习理论。就像任何有节点的知识存储网络一样,即使是远程实验也受制于随机规律。知识的增加并不是每个单独节点产生的效果的简单总和(系统不是线性的)。信息和知识是有区别的。即使可以读取节点中的信息,这方面也不代表学习。远程实验不仅拓展了知识领域,而且强调了时间的关键作用。时间保持不变,而信息量增加了。教师,作为知识的集成者,可以帮助学生适应这些大量的信息,特别是在时间有限的情况下。此外,学生还可以在组织和系统化信息方面发挥积极作用。本文给出了两个跨学科的实验例子,它们有助于引入非线性和不可预测性的元素,作为设计教育环境的一种方法,正是为了能够将其转化为一种思维系统,适合我们越来越强烈地生活在现实和虚拟环境之间的混合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Remote Experiment in the Light of the Learning Theories
The interference of technology in education requires the development of new theories of learning. The paper analyzes connectivism as the most important representative of the theories related to the “digital age.” From the point of view of the environment, called a remote experiment, learning occurs initially at the individual level, encompassing all three classic theories of learning: behaviorism, cognitivism, and constructivism. It shows that the virtual environment has introduced a powerful lever of imbalance for the real environment. This is how we arrived at the explanation of learning theories in real-virtual environments through the theory of chaos or complex environments. Like any knowledge storage network with nodes between which connections can be made, even the remote experiment is subject to random laws. The addition of knowledge is not simply the sum of the effects produced by each individual node (the system is not linear). A distinction is made between information and knowledge. Even if the information in the nodes can be read, this aspect does not represent learning. The remote experiment not only expanded the realm of knowledge but also emphasized the critical role of time. The time remained constant, while the amount of information increased. The teacher, as a knowledge synthesizer, can help orient the student to this vast amount of information, especially when time is limited. Additionally, the student can also play an active role in organizing and systematizing the information. Two examples of experiments are given, which, being inter- and transdisciplinary, can contribute to the introduction of the elements of non-linearity and unpredictability as a method of designing the educational environment, precisely to be able to transform it into a thinking system suitable for the mixture between real and virtual environments in which we live more and more intensely.
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来源期刊
CiteScore
4.00
自引率
46.20%
发文量
143
审稿时长
12 weeks
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