{"title":"ԽԱՂԱՅՆԱՑՈՒՄԸ”ՈՐՊԵՍ第二十一章ԴԱՐԻԻՐՈՂՈՒԹՅՈՒՆ/游戏化是21世纪的现实","authors":"YELENA BAYTALYAN","doi":"10.51307/182931072015233260-23.63-165","DOIUrl":null,"url":null,"abstract":"The article refers to the gamification in the field of education that has been rapidly developed as a result of digital revolution in the recent decade. The definition to the term “gamification” is given in the article based on the opinions of the professionals in the field. The effectiveness of gamification is summarized with the clear emphasis on its positive (sustainable or non-sustainable) impact.","PeriodicalId":491879,"journal":{"name":"Banber Erevani V. Bryusovi anvan petakan lezvabanakan hamalsaran","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"ԽԱՂԱՅՆԱՑՈՒՄԸ` ՈՐՊԵՍ XXI ԴԱՐԻ ԻՐՈՂՈՒԹՅՈՒՆ / GAMIFICATION AS 21ST CENTURY REALITY\",\"authors\":\"YELENA BAYTALYAN\",\"doi\":\"10.51307/182931072015233260-23.63-165\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article refers to the gamification in the field of education that has been rapidly developed as a result of digital revolution in the recent decade. The definition to the term “gamification” is given in the article based on the opinions of the professionals in the field. The effectiveness of gamification is summarized with the clear emphasis on its positive (sustainable or non-sustainable) impact.\",\"PeriodicalId\":491879,\"journal\":{\"name\":\"Banber Erevani V. Bryusovi anvan petakan lezvabanakan hamalsaran\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Banber Erevani V. Bryusovi anvan petakan lezvabanakan hamalsaran\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.51307/182931072015233260-23.63-165\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Banber Erevani V. Bryusovi anvan petakan lezvabanakan hamalsaran","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.51307/182931072015233260-23.63-165","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ԽԱՂԱՅՆԱՑՈՒՄԸ` ՈՐՊԵՍ XXI ԴԱՐԻ ԻՐՈՂՈՒԹՅՈՒՆ / GAMIFICATION AS 21ST CENTURY REALITY
The article refers to the gamification in the field of education that has been rapidly developed as a result of digital revolution in the recent decade. The definition to the term “gamification” is given in the article based on the opinions of the professionals in the field. The effectiveness of gamification is summarized with the clear emphasis on its positive (sustainable or non-sustainable) impact.