{"title":"所以你要去\"短途\"远足?短途徒步旅行中的感官意识和聆听生态区域","authors":"Kate Galloway","doi":"10.5406/19407610.16.3.03","DOIUrl":null,"url":null,"abstract":"Abstract A Short Hike employs ecological zone sound design in the form of location-based audio cues, region-specific tracks and soundscapes, and an interactive soundtrack that responds to Claire's location or the nature of her movement. This sensory knowledge directly informs how we listen to, perceive, and negotiate the layered nature of place in games.","PeriodicalId":41714,"journal":{"name":"Music Sound and the Moving Image","volume":"136 1","pages":"0"},"PeriodicalIF":0.5000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"So You're Going on a “Short” Hike? Sensory Awareness and Listening to Ecoregions in <i>A Short Hike</i>\",\"authors\":\"Kate Galloway\",\"doi\":\"10.5406/19407610.16.3.03\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract A Short Hike employs ecological zone sound design in the form of location-based audio cues, region-specific tracks and soundscapes, and an interactive soundtrack that responds to Claire's location or the nature of her movement. This sensory knowledge directly informs how we listen to, perceive, and negotiate the layered nature of place in games.\",\"PeriodicalId\":41714,\"journal\":{\"name\":\"Music Sound and the Moving Image\",\"volume\":\"136 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.5000,\"publicationDate\":\"2023-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Music Sound and the Moving Image\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5406/19407610.16.3.03\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"FILM, RADIO, TELEVISION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Music Sound and the Moving Image","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5406/19407610.16.3.03","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"FILM, RADIO, TELEVISION","Score":null,"Total":0}
引用次数: 0
摘要
《A Short Hike》采用了基于位置的音频线索、特定区域的音轨和音景,以及响应Claire的位置或她的运动性质的互动音轨等形式的生态区声音设计。这种感官知识直接告诉我们如何倾听、感知和处理游戏中地点的分层性质。
So You're Going on a “Short” Hike? Sensory Awareness and Listening to Ecoregions in A Short Hike
Abstract A Short Hike employs ecological zone sound design in the form of location-based audio cues, region-specific tracks and soundscapes, and an interactive soundtrack that responds to Claire's location or the nature of her movement. This sensory knowledge directly informs how we listen to, perceive, and negotiate the layered nature of place in games.