在STEAM中找到T和E:一个教训

Ulrika Sultan, Barbro Bergfeldt, Erik Sjöstedt
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引用次数: 0

摘要

在教育职前教师的几年里,我们看到学生们在理解和定义技术方面遇到了困难。本研究描述了与职前技术教师的课程,因为我们尝试了一种新的方式来构建他们的理解。通过STEAM的技术教学,我们的目的是让学生思考技术,探索技术对他们来说是什么。我们选择审美学习过程作为实现这一目标的工具。审美学习过程的概念是在斯堪的纳维亚教育研究中发展起来的,经常用于我们高等教育的特定教学环境中。研究人员向学生们介绍了定格动画技术,并要求他们表达这项技术对他们的意义。我们用归纳分析的方法来分析学生的电影。尽管这是学生任务的目的,但我们发现,很少有技术内容知识转移到定格电影中。另一方面,从美学的角度来看,他们是伟大的。这部电影给了我们作为老师一些思考的东西。它告诉我们,当我们试图以这种方式理解技术时,什么可以做得更好。我们了解到,在STEAM环境中,我们失去了T和E,并讨论了跨学科教学的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Finding The T and E In STEAM: A lesson taught and learned
We have seen students struggling with understanding and defining technology during years of educating pre-service teachers. This study describes lessons with pre-service technology teachers as we try, for us, a new way of scaffolding their understandings. By teaching technology through STEAM, we aimed to get our students thinking about technology and exploring what technology is for them. We chose aesthetic learning processes as a tool to reach this aim. The concept of aesthetic learning processes has been developed within Scandinavian educational research and is often used in our specific teaching environment within higher education. Students were introduced to the stop-motion movie technique and asked to express what technology meant to them. We analysed the student's movies through inductive analysis. Even though it was the aim of the students' task, we discovered that little technology content knowledge did transfer to the stop motion movies. On the other hand, from an aesthetic perspective, they were great. The movie gave us something to consider as teachers. It taught us what could be made better when trying to understand technology this way. We learned that in a STEAM setting, we lost the T and E and discuss the implications of interdisciplinary teaching.
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