释放潜能:探索英语游戏化的因素和克服挑战

None Kurniawan Suryatama, None Ika Lestari Damayanti
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引用次数: 0

摘要

游戏化在教育系统中的首次出现是在2000年代末,自出现以来,游戏化作为一种创新的教育方法得到了认可,创造了充满活力和吸引力的学习环境。然而,随着它的出现,与教育游戏化相关的研究仍然有限。因此,目前的研究是为了回答两个研究问题。首先,将游戏化应用到教学过程中需要考虑哪些因素;其次,将游戏化应用到教学过程中会遇到哪些挑战。本研究采用访谈法收集了两位在教学中多次实施游戏化的英语教师的数据,因此本研究属于定性研究。研究结果强调了考虑游戏机制、参与度和动机水平、与学习结果的一致性、学习者的需求和偏好以及有效实施游戏化的环境因素的重要性。此外,该研究还强调了一些挑战,如设计有效的游戏机制、对学习目标的潜在干扰、平衡游戏化与传统教学方法,以及确保足够的资源和支持。这些发现强调了教师理解游戏化的必要性,并评估其与学生学习需求的兼容性,以获得更好的教育成果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unlocking the Potential: Exploring Factors and Overcoming Challenges in Gamifying English Literacy
Gamification in the education system emerges for the first time in the late 2000s, and since its emergence, gamification has gained recognition as an innovative approach in education, creating dynamic and engaging learning environments. However, with its current emergence, studies relating to gamification in education are still limited. As such, the current study is conducted to answer two research questions. First, what factors to be considered when applying gamification into the teaching process, and second, what are the challenges when applying gamification into the teaching process. This research used interview to collect the data from two English teachers who have been implementing gamification in their teaching for several time, and thus the present study falls into qualitative research. The findings emphasize the importance of considering game mechanics, engagement and motivation levels, alignment with learning outcomes, learner needs and preferences, and contextual factors to effectively implement gamification. Additionally, the study highlights challenges such as designing effective game mechanics, potential distraction from learning goals, balancing gamification with traditional teaching methods, and ensuring sufficient resources and support for implementation. These findings underscore the necessity for teachers to comprehend gamification and evaluate its compatibility with students' learning needs in order to achieve better educational outcomes.
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