面向对象范式中增强概念设计的教育编程环境:系统的映射研究

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Alexandros Tsichouridis, Stelios Xinogalos, Apostolos Ampatzoglou
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引用次数: 0

摘要

教授和学习编程,特别是面向对象编程(OOP),是一项复杂而具有挑战性的任务。学生必须理解各种面向对象的概念,并利用它们来设计面向对象的程序。已经设计了各种类型的教育编程环境,例如微世界和教育游戏,主要用于支持初学者理解面向对象的概念。然而,这样的环境通常不支持学生进行相当长的和复杂的面向对象程序的概念设计。在面向对象的概念设计中,基于模块化、抽象和封装,对教育编程环境进行了系统的映射研究。研究问题调查了预期的学习结果、有效性的经验证据,以及教育编程环境用于增强面向对象概念设计的教学/学习技术。这些发现可以支持教师为他们的课程和面向对象的教育编程环境领域的研究人员选择适当的工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for supporting novices mainly in comprehending OOP concepts. However, such environments do not usually support students in the conceptual design of object-oriented programs of a considerable length and complexity. In this paper, we focus on a systematic mapping study (SMS) of educational programming environments for enhancing the conceptual design in OOP, which relies on modularity, abstraction and encapsulation. The research questions investigate the intended learning outcomes, the empirical evidence on the effectiveness, and the teaching/learning technologies used by educational programming environments for enhancing the conceptual design in OOP. The findings can support instructors in selecting appropriate tools for their courses and researchers in the field of educational programming environments for OOP.
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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