使用深度学习方法的AI教育移动应用程序

Q3 Decision Sciences
Haslinah Mohd Nasir, Noor Mohd Ariff Brahin, Farees Ezwan Mohd Sani @ Ariffin, Mohd Syafiq Mispan, Nur Haliza Abd Wahab
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引用次数: 0

摘要

进入工业革命(工业4.0),早期教育部门也没有落后。更多的教学方法被数字化成一个移动应用程序,以帮助和提高孩子们的理解。另一方面,大多数应用程序提供被动学习,孩子们在不与环境互动的情况下完成活动。本研究提出了一个教育移动应用程序,该应用程序使用深度学习方法进行交互式学习,以提高英语和阿拉伯语词汇量。本应用程序的开发使用了Android Studio软件和Tensorflow工具。采用卷积神经网络(CNN)方法,通过图像识别对词汇表的各个类别进行分类。每次对数千张以上的图像进行图像分类预训练。应用程序将读出所请求的项目。然后,孩子们需要四处寻找物品。一旦找到物品,孩子们必须通过相机的手机捕捉图像进行图像检测。这种方法可以与教学和学习技术相结合,通过交互式智能手机应用程序进行有趣的学习。本研究对图像的分类准确率达到90%以上。此外,它有助于在教学中吸引孩子的兴趣,使用现有的技术,但与“玩”和“学”的概念。在未来,本文建议物联网平台的参与,以提供更广泛的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AI Educational Mobile App using Deep Learning Approach
Moving to Industrial Revolution (IR 4.0), the early education sector is not left behind. More of the teaching method is being digitized into a mobile application to assist and enhance the children’s understanding. On the other hand, most of the applications offer passive learning, in which the children complete the activity without interacting with the environment. This study presents an educational mobile application that uses a deep learning approach for interactive learning to enhance English and Arabic vocabulary. Android Studio software and Tensorflow tool were used for this application development. The convolution neural network (CNN) approach was used to classify the item of each category of vocab through image recognition. More than thousands of images each time were pre-trained for image classification. The application will pronounce the requested item. Then, the children will need to move around looking for the item. Once the item’s found, the children must capture the image through the camera’s phone for image detection. This approach can be integrated with teaching and learning techniques for fun learning through interactive smartphone applications. This study attained high accuracy of more than 90% for image classification. In addition, it helps to attract the children's interest during the teaching using the current technology but with the concept of ‘Play’ and ‘Learn’. In the future, this paper recommended the involvement of IoT platforms to provide widen applications.
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来源期刊
JOIV International Journal on Informatics Visualization
JOIV International Journal on Informatics Visualization Decision Sciences-Information Systems and Management
CiteScore
1.40
自引率
0.00%
发文量
100
审稿时长
16 weeks
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