视角游戏

IF 0.7 4区 数学 Q3 COMPUTER SCIENCE, THEORY & METHODS
Orna Kupferman, Gal Vardi
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引用次数: 0

摘要

我们引入并研究了视角博弈,它为多智能体系统建模,在这个系统中,智能体只能看到他们拥有的系统的一部分。在标准的多人回合制游戏中,游戏图的顶点在玩家之间划分。从初始顶点开始,参与者共同生成计算,每当生成的计算到达自己拥有的顶点时,每个参与者决定后续顶点。玩家的视角策略只取决于他在顶点的访问历史。因此,与基于观测的部分可见性模型不同,不确定性是纵向的——参与者部分观察历史上的所有顶点,而视角模型中的不确定性是横向的——参与者完全观察历史上的部分顶点。我们考虑确定性和概率视角游戏,具有结构(例如,b chi或奇偶性)和行为(例如,LTL公式)获胜条件。对于这些设置,我们研究了游戏的理论属性,以及决定玩家是否具有获胜视角策略问题的可决性和复杂性,包括游戏图和目标。我们比较了透视图策略和无内存策略,并研究了时序逻辑ATL -的扩展,该扩展带有捕获透视图和无内存策略的路径量词。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perspective Games
We introduce and study perspective games , which model multi-agent systems in which agents can view only the parts of the system that they own. As in standard multi-player turn-based games, the vertices of the game graph are partitioned among the players. Starting from an initial vertex, the players jointly generate a computation, with each player deciding the successor vertex whenever the generated computation reaches a vertex she owns. A perspective strategy for a player depends only on the history of visits in her vertices. Thus, unlike observation-based models of partial visibility, where uncertainty is longitudinal – players partially observe all vertices in the history, uncertainty in the perspective model is transverse – players fully observe part of the vertices in the history. We consider deterministic and probabilistic perspective games, with structural (e.g., Büchi or parity) and behavioral (e.g., LTL formulas) winning conditions. For these settings, we study the theoretical properties of the game as well as the decidability and complexity of the problem of deciding whether a player has a winning perspective strategy, in terms of both the game graph and the objectives. We compare perspective strategies with memoryless ones, and study an extension of the temporal logic ATL ⋆ with path quantifiers that capture perspective and memoryless strategies.
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来源期刊
ACM Transactions on Computational Logic
ACM Transactions on Computational Logic 工程技术-计算机:理论方法
CiteScore
2.30
自引率
0.00%
发文量
37
审稿时长
>12 weeks
期刊介绍: TOCL welcomes submissions related to all aspects of logic as it pertains to topics in computer science. This area has a great tradition in computer science. Several researchers who earned the ACM Turing award have also contributed to this field, namely Edgar Codd (relational database systems), Stephen Cook (complexity of logical theories), Edsger W. Dijkstra, Robert W. Floyd, Tony Hoare, Amir Pnueli, Dana Scott, Edmond M. Clarke, Allen E. Emerson, and Joseph Sifakis (program logics, program derivation and verification, programming languages semantics), Robin Milner (interactive theorem proving, concurrency calculi, and functional programming), and John McCarthy (functional programming and logics in AI). Logic continues to play an important role in computer science and has permeated several of its areas, including artificial intelligence, computational complexity, database systems, and programming languages. The Editorial Board of this journal seeks and hopes to attract high-quality submissions in all the above-mentioned areas of computational logic so that TOCL becomes the standard reference in the field. Both theoretical and applied papers are sought. Submissions showing novel use of logic in computer science are especially welcome.
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