利用虚拟与扩增实境角色游戏促进高等教育自学:学生的认知

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Luis Valladares Ríos, Ricardo Acosta-Diaz, Pedro C. Santana-Mancilla
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引用次数: 0

摘要

本研究探讨了虚拟现实和增强现实角色游戏如何影响高等教育环境中的自我学习。采用了定性研究-行动方法,包括创建增强现实微故事,以鼓励创造力和批判性思维。通过角色扮演,学生们相互合作,加深了对课程的理解,提高了自我学习能力。研究结果表明,将虚拟现实和增强现实纳入高等教育对自主学习有积极影响,促进学生积极参与和有意义的学习体验。此外,学生们认为这些沉浸式教育方法弥合了虚拟和面对面学习环境之间的差距,最终提高了教育效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions
This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and critical thinking was used. Through role-playing, students collaborated and gained a deeper understanding of the course, improving their self-learning abilities. The findings indicate that incorporating virtual and augmented reality into higher education positively affects self-learning, promoting active student engagement and meaningful learning experiences. Additionally, students perceive these immersive educational methods as bridging the gap between virtual and in-person learning environments, ultimately leading to enhanced educational results.
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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