Nvidia GPU上的量子计算机

Alexander Soiguine
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引用次数: 0

摘要

几何代数形式主义为发展比传统量子力学更深层次的理论打开了大门。由复数作为三维几何可行对象的实现、状态的明确定义、可观测值、测量值、麦克斯韦方程在这些项中的解而产生的推广,使一种遍及整个三维空间的物理场和时间参数的值成为现实。在空间和时间值的所有点上可以瞬间修改场,从而消除因果概念,感知单向时间。在建议的理论中,所有测量的可观测值都可以一起获得,而不是逐个查看。通过这种方式,量子计算机似乎是一种模拟计算机,它通过具有无限多个自由度的对象集来保存和即时处理信息。作为实际实现,承载CUDA语言功能的多线程GPU允许同时计算多个空间/时间离散点的可观察测量值,仅受GPU线程容量的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Quantum Computer on Nvidia GPU
Geometric Algebra formalism opens the door to developing a theory deeper than conventional quantum mechanics. Generalizations, stemming from implementation of complex numbers as geometrically feasible objects in three dimensions, unambiguous definition of states, observables, measurements, Maxwell equations solution in those terms, bring into reality a kind of physical fields spreading through the whole three-dimensional space and values of the time parameter. The fields can be modified instantly in all points of space and time values, thus eliminating the concept of cause and effect, and perceiving of one-directional time. In the suggested theory all measured observable values get available all together, not through looking one by one. In this way quantum computer appeared to be a kind of analog computer keeping and instantly processing information by and on sets of objects possessing an infinite number of degrees of freedom. As practical implementation, the multithread GPUs bearing the CUDA language functionality allow to simultaneously calculate observable measurement values at a number of space/time discrete points only restricted by the GPU threads capacity.
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