享乐专长游戏

IF 1.2 4区 计算机科学 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Bugra Caskurlu, Fatih Erdem Kizilkaya, Berkehan Ozen
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引用次数: 0

摘要

我们介绍了一种享乐游戏形式--享乐专业知识游戏(Hedonic Expertise Games,HEGs),它可以自然地模拟具有互补素质的代理希望组成团体的各种情况。学生们为班级项目组成小组,软件开发人员、平面设计师、项目经理和其他领域专家在软件项目上进行合作的黑客马拉松,都是 HEGs 所模拟的典型场景。这种博弈形式具有共同排名属性,而且联盟效用函数是单调的。针对文献中最常用的稳定性和最优性概念,我们给出了 HEG 的稳定和高效分区存在/不存在的综合结果。具体来说,我们证明了 HEG 实例可能没有严格的核心稳定分区,但每个 HEG 实例都有强纳什稳定分区和帕累托最优分区。此外,HEG 实例的社会最优分区中可能没有一个是纳什稳定或核心稳定的。但是,可以保证每个社会最优分区都是契约纳什稳定的。我们证明,所有这些存在/不存在结果对于具有共同排名属性的单调享乐博弈(单调享乐博弈)也是成立的。我们还从计算复杂性的角度提出了几个关于 HEG 的结果,其中一些如下:可以在多项式时间内找到契约纳什稳定分区(以及受限环境下的纳什稳定分区)。一个强纳什稳定分区可以在一个因子(1-1/e/)的范围内被近似,甚至对于近似核心稳定分区来说,这个约束也很紧。我们提出了单调 HGCRP 的自然博弈动力学,它能在相对较少的步数内收敛到纳什稳定分区。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hedonic Expertise Games

We introduce a hedonic game form, Hedonic Expertise Games (HEGs), that naturally models a variety of settings where agents with complementary qualities would like to form groups. Students forming groups for class projects, and hackathons in which software developers, graphic designers, project managers, and other domain experts collaborate on software projects, are typical scenarios modeled by HEGs. This game form possesses the common ranking property, and additionally, the coalitional utility function is monotone. We present comprehensive results for the existence/nonexistence of stable and efficient partitions of HEGs with respect to the most common stability and optimality concepts used in the literature. Specifically, we show that an HEG instance may not have a strict core stable partition, and yet every HEG instance has a strong Nash stable and Pareto optimal partition. Furthermore, it may be the case that none of the socially-optimal partitions of an HEG instance is Nash stable or core stable. However, it is guaranteed that every socially-optimal partition is contractually Nash stable. We show that all these existence/nonexistence results also hold for the monotone hedonic games with common ranking property (monotone HGCRP). We also present several results for HEGs from the computational complexity perspective, some of which are as follows: A contractually Nash stable partition (and a Nash stable partition in a restricted setting) can be found in polynomial time. A strong Nash stable partition can be approximated within a factor of \(1-1/e\), and this bound is tight even for approximating core stable partitions. We present a natural game dynamics for monotone HGCRP that converges to a Nash stable partition in a relatively low number of moves.

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来源期刊
Annals of Mathematics and Artificial Intelligence
Annals of Mathematics and Artificial Intelligence 工程技术-计算机:人工智能
CiteScore
3.00
自引率
8.30%
发文量
37
审稿时长
>12 weeks
期刊介绍: Annals of Mathematics and Artificial Intelligence presents a range of topics of concern to scholars applying quantitative, combinatorial, logical, algebraic and algorithmic methods to diverse areas of Artificial Intelligence, from decision support, automated deduction, and reasoning, to knowledge-based systems, machine learning, computer vision, robotics and planning. The journal features collections of papers appearing either in volumes (400 pages) or in separate issues (100-300 pages), which focus on one topic and have one or more guest editors. Annals of Mathematics and Artificial Intelligence hopes to influence the spawning of new areas of applied mathematics and strengthen the scientific underpinnings of Artificial Intelligence.
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