运用游戏让公民参与气候变化政策的制定

Paul Hollins
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摘要

本文介绍了“游戏实现有效和情感转化”(GREAT)研究创新项目。该项目将研究应用游戏可以用来促进欧洲公民的社会参与,以确定未来的政策优先事项和政策干预,以应对气候变化的存在挑战。这篇完整的论文不仅提供了正在进行的工作的细节,而且还提供了应用于这一新兴研究领域的方法的概念分析。该项目由欧盟地平线计划资助,英国合作伙伴由UKRI资助,并由DIPF,莱布尼茨教育研究和信息研究所,法兰克福协调,涉及欧洲各地的七个合作伙伴,丹麦严肃游戏互动(SGI),奥地利社会创新中心(ZSI),西班牙里奥哈国际大学(UNIR),弗雷德里克大学,塞浦路斯,Playmob和博尔顿大学(UoB)作为英国合作伙伴。该项目结合了协作设计和公民科学方法,并汇集了具有游戏、数据分析和政策制定领域专业知识的研究人员。这项综合调查将通过使用游戏促进公民与政策利益相关者(包括决策者、政策执行者、政党、竞选组织和受影响的公民)之间对话的案例研究来阐述。这将通过将学术研究与游戏新应用的实际实验相结合,利用游戏在当代文化中的核心作用来实现。本研究的背景是气候紧急情况的全球挑战,每个案例研究都包含一个研究周期,解决一个政策问题和研究问题,利用多个试点产生定量和定性数据,进一步为研究活动提供信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Application of Games to Engage Citizens in Climate Change Policy Development
This paper introduces the Games Realising Effective and Affective Transformation (GREAT) research and Innovation project. The project will examine the emerging ways Applied Games could be used to facilitate the social engagement of European citizens in determining future policy priorities and policy interventions to the existential challenge of climate change. This full paper is a provides detail of the work in progress but moreover provides a a conceptual analysis of the methodologies applied to this emerging domain of study. The project is funded by the EU Horizon programme with UK Associate partners funded through UKRI and coordinated by the DIPF, Leibniz Institute for Research and Information in Education, Frankfurt and involves seven partners located across Europe, Serious Games Interactive (SGI) Denmark, Centre for Social Innovation (ZSI) Austria, International University of Rioja (UNIR) Spain, Frederick University, Cyprus, Playmob and The University of Bolton (UoB) as UK associate partners. The project incorporates collaborative design and citizen science methods and brings together researchers with expertise in the areas of games, data analytics, and policy development. This integrated investigation will be articulated by case studies of the use of games in facilitating dialogue between citizens and policy stakeholders including policy makers, policy implementers, political parties, campaigning organisations and affected citizens. This will be achieved by leveraging the central role of games in contemporary culture by combining academic studies with practical experimentation of novel applications of games. The context for the research is the global challenge of climate emergency, and each case study incorporates a research cycle addressing a policy issue and research questions, using multiple pilots to generate both quantitative and qualitative and data to further inform research activity.
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