基于Edpuzzle的学习视频对学生的认知和表现的融合材料的影响

Rahadatul Asmahda, Mauren Gita Miranti, Niken Purwidiani, Andika Kuncoro
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引用次数: 0

摘要

Edpuzzle是一个基于交互式视频的电子学习平台,经常用于教育领域。研究目标是了解Edpuzzle视频使用对学生认知水平的影响,了解Edpuzzle视频使用对学生实习成绩的影响,了解Edpuzzle视频同时对认知水平和实习成绩的影响。所使用的研究类型是一种定量研究,采用准实验设计研究模式(Pseudo-Experiment)。使用的变量是三个变量,一个自变量(X:益智学习视频)和两个因变量(Y1:认知水平和Y2:实习表现)。数据收集采用测试方法和性能观察。对数据进行简单回归T检验和方差分析。然后,从问题的表述中得出讨论和结论。从这篇文章中可以得出结论,每个假设中的Sig值都显示了一个>数的0.05概率,可以说明认知水平和实习表现之间存在显著影响,并且两者对融合糕点烘焙学习材料使用Edpuzzle视频学习方法有影响。根据上述结论,我们希望Edpuzzle学习媒体的使用能够为教育界提供一些新的东西。教育工作者可以将创新的学习媒体应用到学生身上。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengaruh Video Pembelajaran Berbasis Edpuzzle pada Materi Fusion Pastry Bakery terhadap Level Kognitif dan Kinerja Siswa
Edpuzzle is one of the interactive video-based e-learning platforms that is often used in the world of education. Research objectives are Knowing the effect of using Edpuzzle videos on students' cognitive levels, knowing the influence of using Edpuzzle videos on student practicum performance and knowing the influence of Edpuzzle videos on cognitive levels and practicum performance simultaneously. The type of research used is a type of quantitative research with a quasi-experimental design research model (Pseudo-Experiment). The variables used were three variables with one independent variable (X: Edpuzzle Learning Video) and two dependent variables (Y1: Cognitive Level and Y2: Practicum Performance). Data collection is carried out using test methods and performance observation. The data was processed with Simple Regression T Test and Manova Test. After that, discussion and conclusion are drawn from the problem formulation. From this writing, it is concluded that the Sig value in each hypothesis shows a > number of 0.05 probability, it can show that there is a significant influence between cognitive level and practicum performance and there is an influence of both on fusion pastry bakery learning materials using the Edpuzzle video-based learning method. In line with the conclusions above, it is hoped that the use of Edpuzzle learning media can provide something new to the world of education. And educators can apply innovative learning media to students.
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