Xingbin Chen, Sining Li, Gengying Li, Bin Xue, Bingsheng Liu, Yuan Fang, Seo JoonOh, Inhan Kim, Jung In Kim
{"title":"BIM先验知识对VR在建筑教育中的应用的影响:一项比较研究的启示","authors":"Xingbin Chen, Sining Li, Gengying Li, Bin Xue, Bingsheng Liu, Yuan Fang, Seo JoonOh, Inhan Kim, Jung In Kim","doi":"10.1093/jcde/qwad091","DOIUrl":null,"url":null,"abstract":"Abstract Applying BIM and VR in construction education is an effective way to achieve better study motivation, learnability, creativity, and observation of the real world. However, whether different levels of BIM prior knowledge affect students’ VR experimental learning, if at all, has not been examined. Therefore, this study employs a teaching intervention experiment to access the VR learning process based on the BIM prior knowledge. A total of 47 students, from the Department of Architecture and Civil Engineering, City University of Hong Kong, participated in the experiment. They were grouped according to whether they had taken the prior BIM tutorial section, with twenty-three participants in the group having completed the tutorial and twenty-four participants in the group that had not. Experiment materials were created and rendered via Autodesk Revit and Iris VR; the materials supported three tasks related to the underground design review scenarios and three other tasks about site planning review scenarios. After the experiment, a comparison study was done to discuss their differences based on VR task performances and satisfaction. The results revealed that the BIM prior knowledge mediated both the two-dimension and three-dimension navigations when students performed the tasks. Moreover, the relationship differences within the satisfactions showed that BIM prior knowledge effectively affected the learning outcomes. In conclusion, the comparison study implies that students’ BIM prior knowledge is efficacious in the students’ VR task performance and their VR satisfaction from cognitive and memory perspectives.","PeriodicalId":48611,"journal":{"name":"Journal of Computational Design and Engineering","volume":"46 1","pages":"0"},"PeriodicalIF":4.8000,"publicationDate":"2023-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effects of BIM prior knowledge on applying VR in construction education: Lessons from a comparison study\",\"authors\":\"Xingbin Chen, Sining Li, Gengying Li, Bin Xue, Bingsheng Liu, Yuan Fang, Seo JoonOh, Inhan Kim, Jung In Kim\",\"doi\":\"10.1093/jcde/qwad091\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract Applying BIM and VR in construction education is an effective way to achieve better study motivation, learnability, creativity, and observation of the real world. However, whether different levels of BIM prior knowledge affect students’ VR experimental learning, if at all, has not been examined. Therefore, this study employs a teaching intervention experiment to access the VR learning process based on the BIM prior knowledge. A total of 47 students, from the Department of Architecture and Civil Engineering, City University of Hong Kong, participated in the experiment. They were grouped according to whether they had taken the prior BIM tutorial section, with twenty-three participants in the group having completed the tutorial and twenty-four participants in the group that had not. Experiment materials were created and rendered via Autodesk Revit and Iris VR; the materials supported three tasks related to the underground design review scenarios and three other tasks about site planning review scenarios. After the experiment, a comparison study was done to discuss their differences based on VR task performances and satisfaction. The results revealed that the BIM prior knowledge mediated both the two-dimension and three-dimension navigations when students performed the tasks. Moreover, the relationship differences within the satisfactions showed that BIM prior knowledge effectively affected the learning outcomes. In conclusion, the comparison study implies that students’ BIM prior knowledge is efficacious in the students’ VR task performance and their VR satisfaction from cognitive and memory perspectives.\",\"PeriodicalId\":48611,\"journal\":{\"name\":\"Journal of Computational Design and Engineering\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":4.8000,\"publicationDate\":\"2023-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Computational Design and Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1093/jcde/qwad091\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computational Design and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/jcde/qwad091","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
Effects of BIM prior knowledge on applying VR in construction education: Lessons from a comparison study
Abstract Applying BIM and VR in construction education is an effective way to achieve better study motivation, learnability, creativity, and observation of the real world. However, whether different levels of BIM prior knowledge affect students’ VR experimental learning, if at all, has not been examined. Therefore, this study employs a teaching intervention experiment to access the VR learning process based on the BIM prior knowledge. A total of 47 students, from the Department of Architecture and Civil Engineering, City University of Hong Kong, participated in the experiment. They were grouped according to whether they had taken the prior BIM tutorial section, with twenty-three participants in the group having completed the tutorial and twenty-four participants in the group that had not. Experiment materials were created and rendered via Autodesk Revit and Iris VR; the materials supported three tasks related to the underground design review scenarios and three other tasks about site planning review scenarios. After the experiment, a comparison study was done to discuss their differences based on VR task performances and satisfaction. The results revealed that the BIM prior knowledge mediated both the two-dimension and three-dimension navigations when students performed the tasks. Moreover, the relationship differences within the satisfactions showed that BIM prior knowledge effectively affected the learning outcomes. In conclusion, the comparison study implies that students’ BIM prior knowledge is efficacious in the students’ VR task performance and their VR satisfaction from cognitive and memory perspectives.
期刊介绍:
Journal of Computational Design and Engineering is an international journal that aims to provide academia and industry with a venue for rapid publication of research papers reporting innovative computational methods and applications to achieve a major breakthrough, practical improvements, and bold new research directions within a wide range of design and engineering:
• Theory and its progress in computational advancement for design and engineering
• Development of computational framework to support large scale design and engineering
• Interaction issues among human, designed artifacts, and systems
• Knowledge-intensive technologies for intelligent and sustainable systems
• Emerging technology and convergence of technology fields presented with convincing design examples
• Educational issues for academia, practitioners, and future generation
• Proposal on new research directions as well as survey and retrospectives on mature field.