构建和可视化统一的瓷砖

IF 2.6 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Nelson Max
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引用次数: 0

摘要

本文描述了一个系统,该系统接受用户输入一个围绕一个顶点的正多边形图案,并试图通过每次添加一个多边形来在每个顶点构造具有相同图案的均匀平铺。当用户指定的正多边形的内角之和分别小于、等于或大于360°时,该系统会构造球形、平面或双曲渐变。其他作品在表格和/或插图中编目了均匀的平铺。相比之下,这个系统是作为一种交互式教育工具开发的,通过提出潜在的顶点模式并调查它们是否有效,让人们通过尝试和错误来学习对称和平铺。用户可以通过递归回溯看到剩余的多边形被一个接一个地自动添加。当发现一个尝试多边形的添加违反了规则平铺的条件时,将一个接一个地删除多边形,直到找到具有另一个兼容选择的配置,然后再尝试该选择。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Constructing and Visualizing Uniform Tilings
This paper describes a system which takes user input of a pattern of regular polygons around one vertex and attempts to construct a uniform tiling with the same pattern at every vertex by adding one polygon at a time. The system constructs spherical, planar, or hyperbolic tilings when the sum of the interior angles of the user-specified regular polygons is respectively less than, equal to, or greater than 360∘. Other works have catalogued uniform tilings in tables and/or illustrations. In contrast, this system was developed as an interactive educational tool for people to learn about symmetry and tilings by trial and error through proposing potential vertex patterns and investigating whether they work. Users can watch the rest of the polygons being automatically added one by one with recursive backtracking. When a trial polygon addition is found to violate the conditions of a regular tiling, polygons are removed one by one until a configuration with another compatible choice is found, and that choice is tried next.
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来源期刊
Computers
Computers COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
5.40
自引率
3.60%
发文量
153
审稿时长
11 weeks
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